On using graph partitioning with isomorphism constraint in procedural content generation. - Ahmed M. Abuzuraiq (FDG, 2017)

Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. - Ahmed M. Abuzuraiq; Aaron Ferguson; Philippe Pasquier (CoG, 2019)

Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content. - Ahmed M. Abuzuraiq; Osama Alsalman; Halil Erhan (FDG, 2020)

Towards Personalizing Generative AI with Small Data for Co-Creation in the Visual Arts. - Ahmed M. Abuzuraiq; Philippe Pasquier (IUI Workshops, 2024)

Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models in the Visual Arts. - Ahmed M. Abuzuraiq; Philippe Pasquier (CoRR, 2024)

A User Study on Task-Tool Matching for Simplifying Design Space Exploration in Generative Design. - Zohreh Hassanpour Kahnamouei; Halil Erhan; Ahmed M. Abuzuraiq (HCI (8), 2025)

Explainability-in-Action: Enabling Expressive Manipulation and Tacit Understanding by Bending Diffusion Models in ComfyUI. - Ahmed M. Abuzuraiq; Philippe Pasquier (CoRR, 2025)