New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts. - Aida López Serrano; Nadia McGowan; Daniel Burgos; Pablo Moreno-Ger (ICWL, 2022)

Teaching soft skills in higher education through serious games: validation of the Compete! gamification. - Aida López Serrano; Nadia McGowan; Pablo Moreno-Ger; Daniel Burgos (Smart Learn. Environ., 2025)