Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (IEEE Trans. Vis. Comput. Graph., 2023)

The Effect of Degraded Eye Tracking Accuracy on Interactions in VR. - Ajoy Savio Fernandes; T. Scott Murdison; Immo Schuetz; Oleg Komogortsev; Michael J. Proulx (ETRA, 2024)

Implicit gaze research for XR systems. - Naveen Sendhilnathan; Ajoy Savio Fernandes; Michael J. Proulx; Tanya R. Jonker (CoRR, 2024)

Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems. - Ethan Wilson; Naveen Sendhilnathan; Charlie S. Burlingham; Yusuf Mansour; Robert Cavin; Sai Deep Tetali; Ajoy Savio Fernandes; Michael J. Proulx (ETRA, 2025)

A Dynamic Bayesian Network Based Framework for Multimodal Context-Aware Interactions. - Violet Yinuo Han; Tianyi Wang 004; Hyunsung Cho; Kashyap Todi; Ajoy Savio Fernandes; Andre Levi; Zheng Zhang 043; Tovi Grossman; Alexandra Ion; Tanya R. Jonker (IUI, 2025)

Enabling Eye Tracking for Crowd-Sourced Data Collection With Project Aria. - Yusuf Mansour; Ajoy Savio Fernandes; Kiran K. Somasundaram; Tarek Hefny; Mahsa Shakeri; Oleg V. Komogortsev; Abhishek Sharma; Michael J. Proulx (IEEE Access, 2025)

Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (Int. J. Hum. Comput. Interact., 2025)