Quake® goes the environment: game aesthetics and archaeologies. - Aki Järvinen (Digit. Creativity, 2001)

Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. - Aki Järvinen (CGDC Conf., 2002)

Halo and the Anatomy of the FPS. - Aki Järvinen (Game Stud., 2002)

Making and breaking games: a typology of rules. - Aki Järvinen (DiGRA Conference, 2003)

Emotional response patterns and sense of presence during video games: potential criterion variables for game design. - Niklas Ravaja; Mikko Salminen; Jussi Holopainen; Timo Saari; Jari Laarni; Aki Järvinen (NordiCHI, 2004)

A Meaningful Read: Rules of Play reviewed. - Aki Järvinen (Game Stud., 2004)

Theory as Game: Designing the Game Game. - Aki Järvinen (DiGRA Conference, 2005)

Introduction to Game Design Research. - Aki Järvinen (DiGRA Conference, 2005)

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. - Niklas Ravaja; Timo Saari; Jari Laarni; Kari Kallinen; Mikko Salminen; Jussi Holopainen; Aki Järvinen (DiGRA Conference, 2005)

Introducing Applied Ludology: Hands-on Methods for Game Studies. - Aki Järvinen (DiGRA Conference, 2007)

mygamestudies.com: building a community for game design students. - Aki Järvinen (Future Play, 2007)

Method Engineering as Game Design: an Emerging HCI Perspective on Methods and CASE Tools. - Stijn Hoppenbrouwers; Patrick van Bommel; Aki Järvinen (EMMSAD, 2008)

Workshop: game design for social networks. - Aki Järvinen (MindTrek, 2009)

Game design for social networks: interaction design for playful dispositions. - Aki Järvinen (Sandbox@SIGGRAPH, 2009)

A Semantic Frame Approach to Support Serious Game Design. - Manuel Gentile; Giuseppe Città; Simona Ottaviano; Dario La Guardia; Valentina Dal Grande; Mario Allegra; Aki Järvinen (GALA, 2016)

Spatial Design For Beginners: A Playful Journey Through The Virtuality Continuum. - Aki Järvinen (SIGGRAPH Labs, 2020)