Penguin hockey: a virtual reality game system for children. - Akihiko Shirai; Shoichi Hasegawa; Yasuharu Koike; Makoto Sato (IWEC, 2002)

Entertainment Applications of Human-Scale Virtual Reality Systems. - Akihiko Shirai; Kiichi Kobayashi; Masahiro Kawakita; Shoichi Hasegawa; Masayuki Nakajima 001; Makoto Sato (PCM (3), 2004)

RoboGamer: a robotic tv game player. - Akihiko Shirai; Lionel Dominjon; Masafumi Takahashi (Advances in Computer Entertainment Technology, 2005)

RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. - Akihiko Shirai; Lionel Dominjon; Masafumi Takahashi (Advances in Computer Entertainment Technology, 2005)

A new real-time video synthesis method for virtual studio environments using GPU and projected screens. - Akihiko Shirai; Masafumi Takahashi; Kiichi Kobayashi; Hideki Mitsumine; Simon Richir (SIGGRAPH Posters, 2005)

Development of robotic TV game player using haptic interface and GPU image recognition. - Akihiko Shirai; Masafumi Takahashi; Kazunori Miyata; Makoto Sato; Simon Richir (SIGGRAPH Posters, 2005)

Baked crepe texture generation. - Kaisei Sakurai; Akihiko Shirai; Fabien Goslin; Kazunori Miyata (SIGGRAPH Posters, 2007)

WiiMedia: motion analysis methods and applications using a consumer video game controller. - Akihiko Shirai; Erik Geslin; Simon Richir (Sandbox@SIGGRAPH, 2007)

WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. - Akihiko Shirai; Simon Richir; Takuya Iwamoto; Takayuki Kosaka; Hidetaka Kimura (SIGGRAPH ASIA Educators Program, 2009)

A new "multiplex content" displaying system compatible with current 3D projection technology. - Koki Nagano; Takeru Utsugi; Mika Hirano; Takeo Hamada; Akihiko Shirai; Masayuki Nakajima 001 (SIGGRAPH Posters, 2010)

GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. - Hajime Misumi; Wataru Fujimura; Takayuki Kosaka; Motofumi Hattori; Akihiko Shirai (SIGGRAPH Posters, 2011)

ScritterHDR: multiplex-hidden imaging on high dynamic range projection. - Koki Nagano; Takeru Utsugi; Kazuhisa Yanaka; Akihiko Shirai; Masayuki Nakajima 001 (SIGGRAPH Asia Posters, 2011)

Skeleton-based diverse creature design tool for mass production. - Noriyuki Yamamoto; Nahomi Maki; Akihiko Shirai (SIGGRAPH Asia Posters, 2011)

2x3D: real time shader for simultaneous 2D/3D hybrid theater. - Wataru Fujimura; Yukua Koide; Robert Songer; Takahiro Hayakawa; Akihiko Shirai; Kazuhisa Yanaka (SIGGRAPH Asia Emerging Technologies, 2012)

AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era. - Takuya Sakai; Wataru Fujimura; Robert Songer; Takayuki Kosaka; Akihiko Shirai (VRIC, 2012)

KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator. - Yuto Nara; Wataru Fujimura; Yukua Koide; Genki Kunitomi; Akihiko Shirai (SIGGRAPH Posters, 2013)

Manga generator: immersive posing role playing game in manga world. - Yuto Nara; Genki Kunitomi; Yukua Koide; Wataru Fujimura; Akihiko Shirai (VRIC, 2013)

ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels. - Hisataka Suzuki; Rex Hsieh; Akihiko Shirai (SIGGRAPH Posters, 2014)

"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology. - Yannick Littfass; Yukua Koide; Hisataka Suzuki; Akihiko Shirai (VRIC, 2014)

3DCG art expression on a tablet device using integral photography. - Nahomi Maki; Akihiko Shirai; Kazuhisa Yanaka (VRIC, 2014)

FamiLinkTV: expanding the social value of the living room with multiplex imaging technology. - Hisataka Suzuki; Yannick Littfass; Rex Hsieh; Hiroki Taguchi; Wataru Fujimura; Yukua Koide; Akihiko Shirai (VRIC, 2014)

Innovation in the age of virtual reality through organizing international student competition. - Akihiko Shirai; Jun Nishida; Daiki Sato; Kosuke Sato; Hikaru Takatori; Susumu Tachi (SIGGRAPH Asia Symposium on Education, 2015)

ExPixel FPGA: multiplex hidden imagery for HDMI video sources. - Hisataka Suzuki; Rex Hsieh; Ryotaro Tsuda; Akihiko Shirai (SIGGRAPH Posters, 2015)

Gamification and construction of virtual field museum by using augmented reality game "Ingress". - Akihiko Shirai; Yuki Kose; Kumiko Minobe; Tomoyuki Kimura (VRIC, 2015)

Face à la mode: A new immersive entertainment system that can train body and facial expressions. - Yuria Suzuki; Ayumi Ando; Ryotaro Tsuda; Akihiko Shirai (VRIC, 2015)

Simultaneous Socio-Spatial Shared Signage. - Akihiko Shirai; Yuta Yamaguchi; Rex Hsieh; Hisataka Suzuki (ICAT-EGVE (Posters and Demos), 2016)

Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC. - Yuria Suzuki; Hiroyuki Kawakita; Michihiro Uehara; Toshio Nakagawa; Hiromitsu Nishimura; Akihiko Shirai (HCI (26), 2016)

Manga generator, a future of interactive manga media: invited talk paper. - Akihiko Shirai (MANPU@ICPR, 2016)

Glassless augmented display for public Signage. - Akihiko Shirai; Hisataka Suzuki; Yuta Yamaguchi; Kazuhisa Yanaka (VRIC, 2016)

Glassless Augmented Display for Public Signage. - Hisataka Suzuki; Akihiko Shirai; Kazuhisa Yanaka (Int. J. Virtual Real., 2016)

"Real baby - real family": VR entertainment baby interaction system. - Rex Hsieh; Yuya Mochizuki; Takaya Asano; Marika Higashida; Akihiko Shirai (SIGGRAPH Emerging Technologies, 2017)

Real Baby - Real Family: Holdable tangible baby VR. - Yuya Mochizuki; Rex Hsieh; Daiki Agatsuma; Takaya Asano; Marika Higashida; Tatsuya Nishikizawa; Akihiko Shirai (VRIC, 2017)

"Real Baby - Real Family" Multi-Sensory Feedback Tangible Baby VR. - Rex Hsieh; Yuya Mochizuki; Takaya Asano; Marika Higashida; Akihiko Shirai (Int. J. Virtual Real., 2017)

MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask. - Rex Hsieh; Marika Higashida; Yuya Mochizuki; Takaya Asano; Akihiko Shirai; Hisashi Sato (VRIC, 2018)

Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures. - Rex Hsieh; Akihiko Shirai; Hisashi Sato (IVA, 2019)

Effectiveness of facial animated avatar and voice transformer in elearning programming course. - Rex Hsieh; Akihiko Shirai; Hisashi Sato (SIGGRAPH Posters, 2019)

Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck. - Yusuke Yamazaki; Shoichi Hasegawa; Hironori Mitake; Akihiko Shirai (SIGGRAPH Posters, 2019)

Avatar Driven VR Society Trends in Japan. - Liudmila Bredikhina; Takayuki Kameoka; Shogo Shimbo; Akihiko Shirai (VR Workshops, 2020)

Web3D Distance live workshop for children in Mozilla Hubs. - Liudmila Bredikhina; Toya Sakaguchi; Akihiko Shirai (Web3D, 2020)

Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience. - Yusuke Yamazaki; Takanori Horibe; Akihiko Shirai (CW, 2022)

Cross-platforming "School life metaverse" user experience. - Takuma Kato; Tomosuke Nakano; Takanori Horibe; Miku Takemasa; Yusuke Yamazaki; Akihiko Shirai (SIGGRAPH Asia Posters, 2022)

Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse. - Alexandre Berthault; Takuma Kato; Akihiko Shirai (MetaCom, 2023)

AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC. - Kai Kohyama; Alexandre Berthault; Takuma Kato; Akihiko Shirai (SIGGRAPH Posters, 2023)