A Method for Implementing Fractal Image Compression on Reconfigurable Architecture. - Akihiro Matsuura; Hidehisa Nagano; Akira Nagoya (FPGA, 1999)

An Efficient Implementation Method of Fractal Image Compression on Dynamically Reconfigurable Architecture. - Hidehisa Nagano; Akihiro Matsuura; Akira Nagoya (IPPS/SPDP Workshops, 1999)

Summation Algorithms on Constrained Reconfigurable Meshes. - Akihiro Matsuura; Akira Nagoya (ISPAN, 1999)

A Family of NFA's Which Need 2n -alpha Deterministic States. - Kazuo Iwama; Akihiro Matsuura; Mike Paterson (MFCS, 2000)

Inclusion-exclusion for k-CNF formulas. - Kazuyuki Amano; Kazuo Iwama; Akira Maruoka; Kenshi Matsuo; Akihiro Matsuura (Inf. Process. Lett., 2003)

A family of NFAs which need 2n- deterministic states. - Kazuo Iwama; Akihiro Matsuura; Mike Paterson (Theor. Comput. Sci., 2003)

A Note on Approximating Inclusion-Exclusion for k-CNF Formulas. - Akihiro Matsuura (IEICE Trans. Inf. Syst., 2005)

Exact Analysis of the Recurrence Relations Generalized from the Tower of Hanoi. - Akihiro Matsuura (ANALCO, 2008)

Equivalent Transformation of Minimal Finite Automata over a Two-Letter Alphabet. - Akihiro Matsuura; Yusuke Saito (DCFS, 2008)

Analysis of Recurrence Relations Generalized from the 4-Peg Tower of Hanoi. - Akihiro Matsuura (IEICE Trans. Inf. Syst., 2011)

On generalized Frame-Stewart numbers. - Jonathan Chappelon; Akihiro Matsuura (Discret. Math., 2012)

Stick'n Roll: A Playful Stick Interface for Curved Display. - Akihiro Matsuura; Takayuki Matsukawa; Haruka Ohshima; Hidenori Kurihara; Hiroki Oriono (VRIC, 2015)

Stick and roll: a physical interactive system using curved displays and rolling batons. - Akihiro Matsuura; Masato Ohno; Hiroki Tone (SIGGRAPH Asia Posters, 2016)

Spin and roll: convex solids of revolution as playful interface. - Akihiro Matsuura; Yuma Ikawa; Yuka Takahashi; Hiroki Tone (SIGGRAPH ASIA (Posters), 2017)

A recursive Algorithm for the k-face Numbers of Wythoffian-n-polytopes Constructed from Regular Polytopes. - Jin Akiyama; Sin Hitotumatu; Motonaga Ishii; Akihiro Matsuura; Ikuro Sato; Shun Toyoshima (J. Inf. Process., 2017)

Two-player Tower of Hanoi. - Jonathan Chappelon; Urban Larsson; Akihiro Matsuura (Int. J. Game Theory, 2018)

The Explicit Formula of the Presumed Optimal Recurrence Relation for the Star Tower of Hanoi. - Akihiro Matsuura; Yoshiaki Shoji (IEICE Trans. Inf. Syst., 2019)

Playful Audio-Visual Interaction with Spheroids . - Yuma Ikawa; Akihiro Matsuura (NIME, 2020)

Tactile Scaling: An MR System for Experiencing Virtual Body Scaling. - Yoshiyuki Kawaraya; Ryouta Kubo; Akihiro Matsuura (SIGGRAPH Asia Posters, 2020)

Magic Bounce: Playful Interaction on Superelastic Display. - Toshiki Nishino; Akihiro Matsuura (VR Workshops, 2020)

Windtherm Fire: An MR System for Experiencing Breathing Fire of a Dragon. - Yuta Ogiwara; Masatoshi Suzuki; Akihiro Matsuura (VR Workshops, 2020)

Spheroids as Playful Audiovisual Interface on Tabletop Display. - Yuma Ikawa; Akihiro Matsuura (HCI (20), 2021)

Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff. - Hiroki Tsunekawa; Akihiro Matsuura (SIGGRAPH ASIA Posters, 2021)

An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. - Yutaka Nakanishi; Akihiro Matsuura (VRST, 2022)

Bumpy Sliding: An MR System for Experiencing Sliding Down a Bumpy Cliff. - Hiroki Tsunekawa; Akihiro Matsuura (VR Workshops, 2023)

A VR System for Detecting Static Electricity as Invisible Creature. - Wanosuke Ito; Rion Yukino; Akihiro Matsuura (ICEC, 2025)

Multi-directional Shooting Using Logarithmic Spiral Trajectories. - Kento Saito; Akihiro Matsuura (ICEC, 2025)