Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology. - Akihiro Miyakawa; Kaoru Sugita; Koji Hashimoto; Tomoe Fukamachi; Yoshitaka Shibata (DEXA Workshop, 2000)

Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques. - Kaoru Sugita; Akihiro Miyakawa; Yukiharu Kohsaka; Koji Hashimoto; Yoshitaka Shibata (ICPADS Workshops, 2000)

Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network. - Akihiro Miyakawa; Kaoru Sugita; Koji Hashimoto; Tomoe Fukamachi; Yoshitaka Shibata (DEXA Workshop, 2001)

Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network. - Akihiro Miyakawa; Kaoru Sugita; Koji Hashimoto; Yoshitaka Shibata; Tomoe Fukamachi (ICDCS Workshops, 2001)

Basic Consideration of 3D Digital Traditional Japanese Crafting System. - Kaoru Sugita; Akihiro Miyakawa; Koji Hashimoto; Tomoe Fukamachi; Yoshitaka Shibata (ICOIN, 2001)

Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies. - Akihiro Miyakawa; Masamitsu Sugimoto; Mikako Hosokawa; Yoshitaka Shibata (3DPVT, 2002)

Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies. - Akihiro Miyakawa; Masamitsu Sugimoto; Mikako Hosokawa; Yoshitaka Shibata (3DPVT, 2002)

Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network. - Akihiro Miyakawa; Masamitsu Sugimoto; Mikako Hosokawa; Yoshitaka Shibata (ICDCS Workshops, 2002)

Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System. - Kaoru Sugita; Akihiro Miyakawa; Yoshitaka Shibata (AINA, 2003)

Statistical Analysis of Virtual Japanese Traditional Crafting Presentation. - Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (DEXA Workshops, 2003)

Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation. - Yoshitaka Shibata; Akihiro Miyakawa (Multim. Tools Appl., 2003)

Extended Virtual Traditional Japanese Crafting System on CAVE. - Tomoyuki Ishida; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (AINA (2), 2004)

Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. - Akihiro Miyakawa; Kaoru Sugita; Tomoyuki Ishida; Yoshitaka Shibata (AINA (1), 2004)

Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. - Kaoru Sugita; Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (AINA (2), 2004)

Proposal of Tradition Handicraft Searching Method Using DCML. - Akihiro Miyakawa; Tomoyuki Ishida; Kaoru Sugita; Yoshitaka Shibata (DEXA Workshops, 2004)

Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. - Kaoru Sugita; Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (DEXA Workshops, 2004)

Construction of the Traditional Crafting Search Engine Using Kansei Information Processing. - Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (ICDCS Workshops, 2004)

Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. - Kaoru Sugita; Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (ICDCS Workshops, 2004)

Kansei retrieval method using visual pattern image coding for virtual reality space presentation. - Kaoru Sugita; Tomoyuki Ishida; Akihiro Miyakawa; Leonard Barolli; Yoshitaka Shibata (ICME, 2004)

A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space. - Kaoru Sugita; Akihiro Miyakawa; Yoshitaka Shibata (Int. J. Distance Educ. Technol., 2004)

Evaluation of kansei retrieval method for quantitative feature extraction. - Akihiro Miyakawa; Kaoru Sugita; Tomoyuki Ishida; Yoshitaka Shibata (J. Interconnect. Networks, 2004)

Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (AINA, 2005)

Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. - Kaoru Sugita; Tomoyuki Ishida; Akihiro Miyakawa; Leonard Barolli; Yoshitaka Shibata (AINA, 2005)

Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database. - Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (DEXA Workshops, 2005)

High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (ICDCS Workshops, 2005)

Implementation of WWW Conference System for Supporting Remote Mental Health Care Education. - Kaoru Sugita; Noriki Uchida; Akihiro Miyakawa; Giuseppe De Marco; Leonard Barolli (ICDCS Workshops, 2005)

Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (ICPADS (2), 2005)

Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. - Kaoru Sugita; Noriki Uchida; Akihiro Miyakawa; Giuseppe De Marco; Arjan Durresi (ICPADS (1), 2005)

Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. - Tomoyuki Ishida; Yoshitaka Shibata; Akihiro Miyakawa; Yuji Ohhashi (AINA (2), 2006)

Implementation and Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. - Kaoru Sugita; Giuseppe De Marco; Leonard Barolli; Noriki Uchida; Akihiro Miyakawa (Int. J. Distance Educ. Technol., 2006)

Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. - Tomoyuki Ishida; Go Chiba; Akihiro Miyakawa; Yoshitaka Shibata (AINA Workshops (2), 2007)

Sensibility retrieval method that uses amount of physical feature of traditional craft object. - Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (ICPP Workshops, 2007)

Proposal of Multimodal Communications System Using Tele-Immersion Technology. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (AINA Workshops, 2008)

Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. - Akihiro Miyakawa; Tomoyuki Ishida; Yoshitaka Shibata (AINA Workshops, 2008)

Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (ICDCS Workshops, 2008)

A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (Int. J. Web Grid Serv., 2008)

Information and Communication Network Infrastructure Based on Experiences from Noto-Hanto-Oki Earthquake. - Akihiro Miyakawa; Yoshitaka Shibata (3PGCIC, 2010)

Construction of high realistic sensation fusion space over the ultrahigh-speed network. - Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata (Int. J. Space Based Situated Comput., 2011)

Proposal of a Virtual Traditional Japanese Crafting Presentation System Mobile Edition. - Misaki Iyobe; Tomoyuki Ishida; Akihiro Miyakawa; Kaoru Sugita; Noriki Uchida; Yoshitaka Shibata (IMIS, 2016)

Development of a mobile virtual traditional crafting presentation system using augmented reality technology. - Misaki Iyobe; Tomoyuki Ishida; Akihiro Miyakawa; Noriki Uchida; Kaoru Sugita; Yoshitaka Shibata (Int. J. Space Based Situated Comput., 2016)

Proposal of a Virtual Traditional Crafting System Using Head Mounted Display. - Tomoyuki Ishida; Yangzhicheng Lu; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (NBiS, 2018)

Influence of Japanese Traditional Crafts on Kansei in Different Interior Styles. - Ryo Nakai; Yangzhicheng Lu; Tomoyuki Ishida; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (3PGCIC, 2019)

Proposal of a High-Presence Japanese Traditional Crafts Presentation System Integrated with Different Cultures. - Yangzhicheng Lu; Tomoyuki Ishida; Akihiro Miyakawa; Yoshitaka Shibata; Hiromasa Habuchi (NBiS, 2019)

Implementation of an AR Traditional Japanese Craft Presentation System: presentation of traditional crafts using the Kansei retrieval method. - Tomoyuki Ishida; Misaki Iyobe; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (Artif. Life Robotics, 2019)

Implementation of a high-presence immersive traditional crafting system with remote collaborative work support. - Tomoyuki Ishida; Yangzhicheng Lu; Akihiro Miyakawa; Kaoru Sugita; Yoshitaka Shibata (Int. J. Grid Util. Comput., 2020)