A Proposal of Indexing Conference Movies with Thinking States. - Akihiro Miyata; Takefumi Hayashi; Shota Yamamoto; Masaki Hayashi; Hiroshi Shigeno; Ken-ichi Okada 002 (C5, 2007)

Development and Evaluation of a Collaborative Virtual Environment Supporting Self Feedbacks of Electroencephalogram. - Akihiro Miyata; Shota Yamamoto; Masaki Hayashi; Takefumi Hayashi; Hiroshi Shigeno; Ken-ichi Okada 002 (AINA, 2008)

Document area identification for extending books without markers. - Akihiro Miyata; Ko Fujimura (CHI, 2011)

Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens. - Ryosuke Aoki; Ryo Hashimoto; Akihiro Miyata; Shunichi Seko; Masahiro Watanabe; Masayuki Ihara (ASSETS, 2014)

Affective agents for enhancing emotional experience. - Takahiro Matsumoto; Shunichi Seko; Ryousuke Aoki; Akihiro Miyata; Tomoki Watanabe; Tomohiro Yamada (HAI, 2014)

Towards enhancing human experience by affective robots: Experiment and discussion. - Takahiro Matsumoto; Shunichi Seko; Ryosuke Aoki; Akihiro Miyata; Tomoki Watanabe; Tomohiro Yamada (RO-MAN, 2015)

An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations. - Ryosuke Aoki; Akihiro Miyata; Shunichi Seko; Ryo Hashimoto; Tatsuro Ishida; Masahiro Watanabe; Masayuki Ihara (HCI (2), 2016)

Towards More Practical Information Sharing in Disaster Situations. - Masayuki Ihara; Shunichi Seko; Akihiro Miyata; Ryosuke Aoki; Tatsuro Ishida; Masahiro Watanabe; Ryo Hashimoto; Hiroshi Watanabe (HCI (5), 2016)

Wheelchair Users' Psychological Barrier Estimation Based on Inertial and Vital Data. - Takashi Isezaki; Arinobu Niijima; Akihiro Miyata; Tomoki Watanabe; Osamu Mizuno (HCI (8), 2016)

A Linear Extrinsic Calibration of Kaleidoscopic Imaging System from Single 3D Point. - Kosuke Takahashi; Akihiro Miyata; Shohei Nobuhara; Takashi Matsuyama (CVPR, 2017)

Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects. - Kenro Go; Nagomu Horikoshi; Shion Tominaga; Jinta Nakamura; Akihiro Miyata (HCI (30), 2018)

Barrier Detection Using Sensor Data from Unimpaired Pedestrians. - Akihiro Miyata; Iori Araki; Tongshun Wang (HCI (8), 2018)

Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns. - Akihiro Miyata; Hironobu Uno; Kenro Go; Kyosuke Higuchi; Ryota Shinozaki (VRST, 2018)

A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. - Akihiro Miyata; Kousuke Motooka; Kenro Go (OZCHI, 2019)

An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper. - Shion Tominaga; Kenro Go; Takayuki Itoh; Akihiro Miyata (OZCHI, 2019)

Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. - Akihiro Miyata; Hironobu Uno; Kenro Go (VR, 2019)

Analyzing Nonverbal Behaviors along with Praising. - Toshiki Onishi; Arisa Yamauchi; Ryo Ishii; Yushi Aono; Akihiro Miyata (ICMI, 2020)

BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types. - Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Megumi Aibara; Masakazu Furuichi; Yuko Murayama (OZCHI, 2020)

A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes. - Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Tadashi Maeda; Yusaku Murayama; Megumi Aibara; Masakazu Furuichi; Yuko Murayama (CHI Extended Abstracts, 2021)

Real-World Distance Reduction in a Virtual Reality-Based Wheelchair Simulation on Flat Surfaces. - Kousuke Motooka; Takumi Okawara; Yuki Yamato; Akihiro Miyata (HCI (8), 2021)

Conversational Agents Replying with a Manzai-style Joke. - Kenro Go; Toshiki Onishi; Asahi Ogushi; Akihiro Miyata (OZCHI, 2021)

Gamification strategies to improve the motivation and performance in accessibility information collection. - Akihiro Miyata; Yusaku Murayama; Akihiro Furuta; Kazuki Okugawa; Keihiro Ochiai; Yuko Murayama (CHI Extended Abstracts, 2022)

Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur. - Yuji Kimura; Ren Imai; Kenro Go; Tomohiro Sakai; Kazunori Kojima; Akihiro Miyata (HCI (37), 2022)

Behavioral Survey of Volunteers in Barrier-Free Photography Work. - Kazuki Okugawa; Tadashi Maeda; Yuko Murayama; Keihiro Ochiai; Akihiro Miyata (HCI (37), 2022)

Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures. - Teamyoung Yun; Ren Imai; Yuji Kimura; Kenro Go; Akihiro Miyata (HCI (39), 2022)

Analysis of praising skills focusing on utterance contents. - Asahi Ogushi; Toshiki Onishi; Yohei Tahara; Ryo Ishii; Atsushi Fukayama; Takao Nakamura; Akihiro Miyata (INTERSPEECH, 2022)

A Comparison of Praising Skills in Face-to-Face and Remote Dialogues. - Toshiki Onishi; Asahi Ogushi; Yohei Tahara; Ryo Ishii; Atsushi Fukayama; Takao Nakamura; Akihiro Miyata (LREC, 2022)

Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback. - Takumi Okawara; Kousuke Motooka; Kazuki Okugawa; Akihiro Miyata (VR Workshops, 2022)

Modeling Japanese Praising Behavior by Analyzing Audio and Visual Behaviors. - Toshiki Onishi; Arisa Yamauchi; Asahi Ogushi; Ryo Ishii; Atsushi Fukayama; Takao Nakamura; Akihiro Miyata (Frontiers Comput. Sci., 2022)

A Study of Prediction of Listener's Comprehension Based on Multimodal Information. - Shunichi Kinoshita; Toshiki Onishi; Naoki Azuma; Ryo Ishii; Atsushi Fukayama; Takao Nakamura; Akihiro Miyata (IVA, 2023)

Prediction of Various Backchannel Utterances Based on Multimodal Information. - Toshiki Onishi; Naoki Azuma; Shunichi Kinoshita; Ryo Ishii; Atsushi Fukayama; Takao Nakamura; Akihiro Miyata (IVA, 2023)

Case Study on Student Behavior of Barrier Image Collection through Gaming. - Yusaku Murayama; Akihiro Furuta; Keihiro Ochiai; Yuko Murayama; Akihiro Miyata (OZCHI, 2023)

Case Study: In-the-Field Accessibility Information Collection Using Gamification. - Akihiro Miyata; Kazuki Okugawa; Yusaku Murayama; Akihiro Furuta; Keihiro Ochiai; Yuko Murayama (W4A, 2023)

Editor's Message to Special Issue of Understanding, Technology, and Application of Interaction. - Akihiro Miyata (J. Inf. Process., 2023)

How Do Facility Managers and Crowd Workers Differ in Their Approach to Accessibility Mapping? - Akihiro Miyata (Conference on Designing Interactive Systems (Companion Volume), 2024)

Does the Number of Agents with Vagueness Affect Empathy Expression? - Haruna Niiyama; Toshiki Onishi; Kenro Go; Asahi Ogushi; Akihiro Miyata (ACII (Workshops and Demos), 2024)

Prediction of Praising Skills Based on Multimodal Information. - Toshiki Onishi; Asahi Ogushi; Ryo Ishii; Atsushi Fukayama; Akihiro Miyata (ACII, 2024)

Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods. - Shuto Sako; Tomoki Ikeda; Ryosuke Aoki; Akihiro Miyata (ASSETS, 2024)

Evaluation of Prosodic Features Suitable for Conversational Agents Replying with a Joke. - Kenro Go; Shunsuke Tokuda; Haruna Niiyama; Toshiki Onishi; Asahi Ogushi; Akihiro Miyata (J. Inf. Process., 2024)

What Timing and Behavior Patterns Determine Speed Dating Success in Japan? - Naoki Azuma; Daichi Shikama; Asahi Ogushi; Toshiki Onishi; Ryo Ishii; Akihiro Miyata (CHI Extended Abstracts, 2025)

Cross-Site Comparison of Crowdsourced and Authoritative Accessibility Maps. - Akihiro Miyata; Riki Tokita; Kenro Go; Eriko Tanaka; Yusuke Ichikawa (CHI Extended Abstracts, 2025)

Preliminary Study on the Impact of VR Realism on Wheelchair Simulation. - Koki Saito; Ryusei Sugimoto; Yusaku Fujimoto; Riki Tokita; Kenro Go; Akihiro Miyata (HCI (62), 2025)

Detecting Praising Behaviors Based on Multimodal Information. - Toshiki Onishi; Asahi Ogushi; Ryo Ishii; Akihiro Miyata (IEICE Trans. Inf. Syst., 2025)

Differences in Perspectives between Facility Managers and Crowd Workers in Accessibility Mapping. - Akihiro Miyata (J. Inf. Process., 2025)

Detecting Praising Behavior Based on Multimodal Information in Remote Dialogue. - Toshiki Onishi; Asahi Ogushi; Shunichi Kinoshita; Ryo Ishii; Atsushi Fukayama; Akihiro Miyata (J. Inf. Process., 2025)