Multiresolution rendering by sewing trimmed NURBS surfaces. - Ferenc Kahlesz; Ákos Balázs; Reinhard Klein (Symposium on Solid Modeling and Applications, 2002)

Real-time appearance preserving out-of-core rendering with shadows. - Michael Guthe; Pavel Borodin; Ákos Balázs; Reinhard Klein (Rendering Techniques, 2004)

Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. - Michael Guthe; Ákos Balázs; Reinhard Klein (VisSym, 2004)

Real-time out-of-core trimmed NURBS rendering and editing. - Michael Guthe; Ákos Balázs; Reinhard Klein (VMV, 2004)

Efficient Trimmed NURBS Tessellation. - Ákos Balázs; Michael Guthe; Reinhard Klein (WSCG, 2004)

Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. - Ákos Balázs; Michael Guthe; Reinhard Klein (Comput. Graph., 2004)

GPU-based trimming and tessellation of NURBS and T-Spline surfaces. - Michael Guthe; Ákos Balázs; Reinhard Klein (ACM Trans. Graph., 2005)

Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries. - Michael Guthe; Ákos Balázs; Reinhard Klein (Rendering Techniques, 2006)

GPU-based Appearance Preserving Trimmed NURBS Rendering. - Michael Guthe; Ákos Balázs; Reinhard Klein (J. WSCG, 2006)

Tessellation and rendering of trimmed NURBS models in scene graph systems. - Ákos Balázs (2008)

Towards mixed reality applications on light-field displays. - Ákos Balázs; Attila Barsi; Péter Tamás Kovács; Tibor Balogh (3DTV-Conference, 2014)

Measurement of perceived spatial resolution in 3D light-field displays. - Péter Tamás Kovács; Kristóf Lackner; Attila Barsi; Ákos Balázs; Atanas Boev; Robert Bregovic; Atanas P. Gotchev (ICIP, 2014)