Repeated measurement of the gas exchange threshold: relative size of measurement and biological variabilities. - Alasdair G. Thin; Gabrielle E. Kelly; Leslie Daly; Paul McLoughlin (Comput. Biol. Medicine, 2005)

Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment. - Alasdair G. Thin; Nicola Poole (Trans. Edutainment, 2010)

Flow Experience and Mood States While Playing Body Movement-Controlled Video Games. - Alasdair G. Thin; Lisa Hansen; Danny McEachen (Games Cult., 2011)

Value Propositions for Serious Games in Health and Well-Being. - Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star (SGDA, 2012)

Mixed reality game prototypes for upper body exercise and rehabilitation. - Marientina Gotsis; Amanda Tasse; Maximilian Swider; Vangelis Lympouridis; Irina C. Poulos; Alasdair G. Thin; David Turpin; Diane Tucker; Maryalice Jordan-Marsh (VR, 2012)

A Game-Based Virtualized Reality Approach for Simultaneous Rehabilitation of Motor Skill and Confidence. - Alasdair G. Thin (Adv. Hum. Comput. Interact., 2012)

Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health. - Alasdair G. Thin; Giusy Fiucci; Angelo Marco Luccini; Michel Rudnianski; Rosa García Sánchez; Jannicke Baalsrud Hauge (GFHEU, 2013)

Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences. - Alasdair G. Thin; Marientina Gotsis (HCI (10), 2013)

User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies. - Alasdair G. Thin; Craig Brown; Paul Meenan (Int. J. Comput. Games Technol., 2013)