Procedural wood textures. - Albert J. Liu; Stephen R. Marschner; Victoria E. Dye (CoRR, 2015)

Caliber: Camera Localization and Calibration Using Rigidity Constraints. - Albert J. Liu; Steve Marschner; Noah Snavely (Int. J. Comput. Vis., 2016)

Simulating the structure and texture of solid wood. - Albert Julius Liu; Zhao Dong 001; Milos Hasan; Steve Marschner (ACM Trans. Graph., 2016)

Balancing Zero-Sum Games with One Variable per Strategy. - Albert Julius Liu; Steve Marschner (AIIDE, 2017)

Applications of Numerical Optimization in Graphics and Games. - Albert J. Liu (2018)

Icepool: Efficient Computation of Dice Pool Probabilities. - Albert Julius Liu (AIIDE, 2022)