Assessing aesthetic criteria in the evolutionary dungeon designer. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Johan Holmberg; Simon Johansson (FDG, 2018)

Fostering creativity in the mixed-initiative evolutionary dungeon designer. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Johan Holmberg; Chelsi Nolasco; Axel Österman (FDG, 2018)

Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Julian Togelius (CoG, 2019)

A Comparative UX Analysis between Tabletop Games and their Digital Counterparts. - Andreas Larsson; Jonas Ekblad; Alberto Alvarez 002; José M. Font (CHI PLAY (Companion), 2020)

To Make Sense of Procedurally Generated Dungeons. - Simon Tolinsson; Alexander Flodhag; Alberto Alvarez 002; José María Font (CHI PLAY (Companion), 2020)

Learning the Designer's Preferences to Drive Evolution. - Alberto Alvarez 002; José M. Font (EvoApplications, 2020)

Invisible AI-driven HCI Systems - When, Why and How. - Cecilia Ovesdotter Alm; Alberto Alvarez 002; José María Font; Antonios Liapis; Thomas Pederson; Johan Salo (NordiCHI, 2020)

Towards Designer Modeling through Design Style Clustering. - Alberto Alvarez 002; José M. Font; Julian Togelius (CoRR, 2020)

Assessing the Effects of Interacting with MAP-Elites. - Alberto Alvarez 002; José M. Font; Steve Dahlskog; Julian Togelius (AIIDE, 2021)

Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! - Carl-Magnus Embring Klang; Victor Enhörning; Alberto Alvarez 002; José M. Font (CoG, 2021)

Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. - Alberto Alvarez 002; Eric Grevillius; Elin Olsson; José M. Font (FDG, 2021)

Towards AI as a Creative Colleague in Game Level Design. - Tinea Larsson; José M. Font; Alberto Alvarez 002 (AIIDE, 2022)

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. - Alberto Alvarez 002; José M. Font; Julian Togelius (FDG, 2022)

TropeTwist: Trope-based Narrative Structure Generation. - Alberto Alvarez 002; José M. Font (FDG, 2022)

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. - Alberto Alvarez 002; Steve Dahlskog; José M. Font; Julian Togelius (IEEE Trans. Games, 2022)

Toward Designer Modeling Through Design Style Clustering. - Alberto Alvarez 002; José M. Font; Julian Togelius (IEEE Trans. Games, 2022)

Exploring Game Design through Human-AI Collaboration. - Alberto Alvarez 002 (2022)

Games and Play SIG: Connecting Through Social and Playful Technologies. - Raquel Breejon Robinson; Pejman Mirza-Babaei; Alberto Alvarez 002; Muriel Garreta Domingo; Regan L. Mandryk; Katherine Isbister (CHI Extended Abstracts, 2023)

Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire. - Johan Andersson; Mikolaj Trojanowski; Alberto Alvarez 002 (CoG, 2023)

ChatGPT as a Narrative Structure Interpreter. - Alberto Alvarez 002 (ICIDS (2), 2023)

How to write a CHI paper (asking for a friend). - Raquel Breejon Robinson; Alberto Alvarez 002; Elisa D. Mekler (CHI Extended Abstracts, 2024)

Chi Play Bingo. - Raquel Breejon Robinson; Alberto Alvarez 002; Elisa D. Mekler (CHI PLAY (Companion), 2024)

Toward a Design and Play-Focused Approach to Teaching Technical Game Design. - Raquel Breejon Robinson; Alberto Alvarez 002 (FDG, 2024)