HOT: Hold your own tools for AR-based constructive art. - Giuseppe Attanasio; Alberto Cannavò; Francesca Cibrario; Fabrizio Lamberti; Paolo Montuschi; Gianluca Paravati (3DUI, 2017)

T4T: Tangible interface for tuning 3D object manipulation tools. - Alberto Cannavò; Fabio Cermelli; Vincenzo Chiaramida; Giovanni Ciccone; Fabrizio Lamberti; Paolo Montuschi; Gianluca Paravati (3DUI, 2017)

Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation. - Laura Cancedda; Alberto Cannavò; Giuseppe Garofalo; Fabrizio Lamberti; Paolo Montuschi; Gianluca Paravati (AVR (2), 2017)

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces. - Stefano Bonaiuto; Alberto Cannavò; Giovanni Piumatti; Gianluca Paravati; Fabrizio Lamberti (COMPSAC (2), 2017)

User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality. - Alberto Cannavò; Fabrizio Lamberti (STAG, 2017)

Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps. - Fabrizio Lamberti; Gianluca Paravati; Valentina Gatteschi; Alberto Cannavò (IEEE Trans. Ind. Informatics, 2017)

A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality. - Alberto Cannavò; Fabrizio Lamberti (STAG, 2018)

Mobile Robot-based Exergames for Navigation Training and Vestibular Rehabilitation. - Fabrizio Lamberti; Alberto Cannavò; Paolo Pirone; Carla Montuschi; Roberto Albera (UEMCON, 2018)

Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces. - Fabrizio Lamberti; Gianluca Paravati; Valentina Gatteschi; Alberto Cannavò; Paolo Montuschi (IEEE Trans. Vis. Comput. Graph., 2018)

Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball. - Alberto Cannavò; Davide Calandra 001; Gianpaolo Basilicò; Fabrizio Lamberti (VISIGRAPP (1: GRAPP), 2019)

Investigating Tangible User Interaction in Mixed-Reality Robotic Games. - Filippo Gabriele Pratticò; Piero Baldo; Alberto Cannavò; Fabrizio Lamberti (ICCE-Berlin, 2019)

Designing Interactive Robotic Games based on Mixed Reality Technology. - Fabrizio Lamberti; Alberto Cannavò; Paolo Pirone (ICCE, 2019)

User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games. - Filippo Gabriele Pratticò; Alberto Cannavò; Junchao Chen 006; Fabrizio Lamberti (ISCT, 2019)

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Luca Micelli; Fabrizio Lamberti (VR, 2019)

Immersive Virtual Reality-Based Interfaces for Character Animation. - Alberto Cannavò; Claudio Demartini; Lia Morra; Fabrizio Lamberti (IEEE Access, 2019)

A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing. - Fabrizio Lamberti; Valentina Gatteschi; Andrea Sanna; Alberto Cannavò (Int. J. Hum. Comput. Interact., 2019)

Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. - Alberto Cannavò; Davide Calandra 001; Aidan Kehoe; Fabrizio Lamberti (ArtsIT, 2020)

Automatic Generation of Affective 3D Virtual Environments from 2D Images. - Alberto Cannavò; Arianna D'Alessandro; Daniele Maglione; Giorgia Marullo; Congyi Zhang; Fabrizio Lamberti (VISIGRAPP (1: GRAPP), 2020)

Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant. - Carola Botto; Alberto Cannavò; Daniele Cappuccio; Giada Morat; Amir Nematollahi Sarvestani; Paolo Ricci; Valentina Demarchi; Alessandra Saturnino (VR Workshops, 2020)

Is Immersive Virtual Reality the Ultimate Interface for 3D Animators? - Fabrizio Lamberti; Alberto Cannavò; Paolo Montuschi (Computer, 2020)

A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions. - Alberto Cannavò; Francesco De Pace; Federico Salaroglio; Fabrizio Lamberti (Int. J. Hum. Comput. Stud., 2020)

Interfaces for human-centered production and use of computer graphics assets. - Alberto Cannavò (2020)

An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image. - Alberto Cannavò; Christian Bardella; Lorenzo Semeraro; Federico De Lorenzis; Congyi Zhang; Ying Jiang; Fabrizio Lamberti (AVR, 2021)

HandPainter - 3D Sketching in VR with Hand-based Physical Proxy. - Ying Jiang; Congyi Zhang; Hongbo Fu 001; Alberto Cannavò; Fabrizio Lamberti; Henry Y. K. Lau; Wenping Wang 001 (CHI, 2021)

How Blockchain, Virtual Reality, and Augmented Reality are Converging, and Why. - Alberto Cannavò; Fabrizio Lamberti (IEEE Consumer Electron. Mag., 2021)

An Evaluation Testbed for Locomotion in Virtual Reality. - Alberto Cannavò; Davide Calandra 001; Filippo Gabriele Pratticò; Valentina Gatteschi; Fabrizio Lamberti (IEEE Trans. Vis. Comput. Graph., 2021)

Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication. - Filippo Gabriele Pratticò; Fabrizio Lamberti; Alberto Cannavò; Lia Morra; Paolo Montuschi (IEEE Trans. Veh. Technol., 2021)

Automatic Generation of 3D Animations from Text and Images. - Alberto Cannavò; Valentina Gatteschi; Luca Macis; Fabrizio Lamberti (XR (1), 2022)

SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments. - Riccardo Ferri; Alberto Cannavò; Filippo Gabriele Pratticò; Fabrizio Lamberti (VR Workshops, 2022)

Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology. - Alberto Cannavò; Fabrizio Lamberti; Himanshu Thapliyal; Ruck Thawonmas (IEEE Trans. Veh. Technol., 2022)

Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data. - Valentina Gatteschi; Alberto Cannavò; Fabrizio Lamberti; Lia Morra; Paolo Montuschi (IEEE Trans. Veh. Technol., 2022)

A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications. - Alberto Cannavò; Roberto Pesando; Fabrizio Lamberti (XR (1), 2023)

MetaLibrary: Towards Social Immersive Environments for Readers. - Federico De Lorenzis; Alessandro Visconti; Alberto Cannavò; Fabrizio Lamberti (XR (2), 2023)

3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse. - Federico De Lorenzis; Alessandro Visconti; Martina Marani; Erik Prifti; Camilla Andiloro; Alberto Cannavò; Fabrizio Lamberti (GEM, 2023)

Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences. - Simone Restivo; Alberto Cannavò; Martina Terzoli; Davide Mezzino; Roberta Spallone; Fabrizio Lamberti (GCH, 2023)

SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality. - Daniel Bologna; Vincenzo Micciché; Giovanni Violo; Alessandro Visconti; Alberto Cannavò; Fabrizio Lamberti (VR Workshops, 2023)

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). - Alberto Cannavò; Bill Kapralos; Sofia Seinfeld; Filippo Gabriele Pratticò; Congyi Zhang (VR Workshops, 2023)

AR-MoCap: Using Augmented Reality to Support Motion Capture Acting. - Alberto Cannavò; Filippo Gabriele Pratticò; Alberto Bruno; Fabrizio Lamberti (VR, 2023)

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. - Davide Calandra 001; Federico De Lorenzis; Alberto Cannavò; Fabrizio Lamberti (Virtual Real., 2023)

Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence. - Fabrizio Lamberti; Alberto Cannavò; Zaixing He; Lucia Pepa; Chia-Mu Yu (IEEE Trans. Consumer Electron., 2023)

A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality. - Filippo Gabriele Pratticò; Alberto Cannavò; Davide Calandra 001; Fabrizio Lamberti (IEEE Consumer Electron. Mag., 2023)

Supporting motion-capture acting with collaborative Mixed Reality. - Alberto Cannavò; Francesco Bottino; Fabrizio Lamberti (Comput. Graph., 2024)

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Claudio Casetti; Fabrizio Lamberti (Digit. Commun. Networks, 2024)

A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality. - Alberto Cannavò; Emanuele Stellini; Congyi Zhang; Fabrizio Lamberti (Int. J. Hum. Comput. Interact., 2024)

Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences. - Alberto Cannavò; Simona Pacchiotti; Nicola Retta; Martina Terzoli; Roberta Spallone; Fabrizio Lamberti (ACM Journal on Computing and Cultural Heritage, 2024)

Immersive movies: the effect of point of view on narrative engagement. - Alberto Cannavò; Antonio Castiello; Filippo Gabriele Pratticò; Tatiana Mazali; Fabrizio Lamberti (AI Soc., 2024)

Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects. - Alberto Cannavò; Massimo Gismondi; Fabrizio Lamberti (Int. J. Comput. Integr. Manuf., 2024)

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025). - Alberto Cannavò; Davide Calandra 001; Bill Kapralos; Sofia Seinfeld; Congyi Zhang (VR Workshops, 2025)

Implementing the MPAI Metaverse Model Architecture. - Alberto Cannavò; Alessandro Visconti; Leonardo Chiariglione; Panos Kudumakis; Gérard Chollet; Hugues Sansen; Paulo Menezes 001; Fabrizio Lamberti (VR Workshops, 2025)

A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation. - Alberto Cannavò; Giacomo Offre; Fabrizio Lamberti (IEEE Computer Graphics and Applications, 2025)

Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary. - Alberto Cannavò; Giorgio Arrigo; Alessandro Visconti; Federico De Lorenzis; Fabrizio Lamberti (Virtual Real. Intell. Hardw., 2025)