EMATIC: an inclusive educational application for tablets. - Carina S. González; Vanesa Muñoz; Pedro A. Toledo; Alberto Mora; Lorenzo Moreno Ruiz (Interacción, 2014)

Gamification in intelligent tutoring systems. - Carina S. González; Alberto Mora; Pedro A. Toledo (TEEM, 2014)

Gamified Platform for Physical and Cognitive Rehabilitation. - Carina S. González; Pedro A. Toledo; Alberto Mora; Yeray Barrios (GALA, 2015)

FRAGGLE: A FRamework for AGile Gamification of Learning Experiences. - Alberto Mora; Panagiotis Zaharias; Carina S. González; Joan Arnedo-Moreno (GALA, 2015)

A Literature Review of Gamification Design Frameworks. - Alberto Mora; Daniel Riera; Carina S. González; Joan Arnedo-Moreno (VS-GAMES, 2015)

Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. - Alberto Mora; Carina S. González; Joan Arnedo-Moreno; Alexis Álvarez (Interacción, 2016)

Designing game-like activities to engage adult learners in higher education. - Alberto Mora; Elena Planas; Joan Arnedo-Moreno (TEEM, 2016)

Elements of Gameful Design Emerging from User Preferences. - Gustavo Fortes Tondello; Alberto Mora; Lennart E. Nacke (CHI PLAY, 2017)

Gamification: a systematic review of design frameworks. - Alberto Mora; Daniel Riera; Carina S. González-González; Joan Arnedo-Moreno (J. Comput. High. Educ., 2017)

Effect of personalized gameful design on student engagement. - Alberto Mora; Gustavo Fortes Tondello; Lennart E. Nacke; Joan Arnedo-Moreno (EDUCON, 2018)

The quest for a better tailoring of gameful design: An analysis of player type preferences. - Alberto Mora; Gustavo Fortes Tondello; Laura Calvet; Carina Soledad González; Joan Arnedo-Moreno; Lennart E. Nacke (Interacción, 2019)

Empirical validation of the Gamification User Types Hexad scale in English and Spanish. - Gustavo Fortes Tondello; Alberto Mora; Andrzej Marczewski; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)