Albrecht Schmidt

According to our database1, Albrecht Schmidt
  • authored at least 369 papers between 1998 and 2017.
  • has a "Dijkstra number"2 of three.

Timeline

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Bibliography

2017
Augmenting Human Intellect and Amplifying Perception and Cognition.
IEEE Pervasive Computing, 2017

Drones Ripe for Pervasive Use.
IEEE Pervasive Computing, 2017

Input Controls for Entering Uncertain Data: Probability Distribution Sliders.
PACMHCI, 2017

Creating user interfaces with electrical muscle stimulation.
Interactions, 2017

Intervention user interfaces: a new interaction paradigm for automated systems.
Interactions, 2017

Understanding and researching through making: a plea for functional prototypes.
Interactions, 2017

Working with Augmented Reality?: A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

TanMath: A Tangible Math Application to support children with visual impairment to learn basic Arithmetic.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Towards pressure-based feedback for non-stressful tactile notifications.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Leveraging user-made predictions to help understand personal behavior patterns.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Text Priming - Effects of Text Visualizations on Readers Prior to Reading.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

One size does not fit all: challenges of providing interactive worker assistance in industrial settings.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Snake view: exploring thermal imaging as a vision extender in mountains.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards Interaction Techniques for Social Media Data Exploration on Large High-Resolution Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Robust Gaze Features for Enabling Language Proficiency Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Increasing Users' Confidence in Uncertain Data by Aggregating Data from Multiple Sources.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ABBAS: An Adaptive Bio-sensors Based Assistive System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Increasing Computer Literacy with the BBC micro: bit.
IEEE Pervasive Computing, 2016

Shifting Gears: User Interfaces in the Age of Autonomous Driving.
IEEE Pervasive Computing, 2016

Collecting Shared Experiences through Lifelogging: Lessons Learned.
IEEE Pervasive Computing, 2016

Cloud-Based AI for Pervasive Applications.
IEEE Pervasive Computing, 2016

Memory Support through In-Home Display Deployment.
IT Professional, 2016

Biosignals in human-computer interaction.
Interactions, 2016

Multimedia Memory Cues for Augmenting Human Memory.
IEEE MultiMedia, 2016

Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Screen arrangements and interaction areas for large display work places.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Automatic projection positioning based on surface suitability.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Memory displays: investigating the effects of learning in the periphery.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Proxemic zones of exhibits and their manipulation using floor projection.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The value of information cues for lifelog video navigation.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

How to browse through my large video data: face recognition & prioritizing for lifelog video.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Lifelong Learning and Collaboration of Smart Technical Systems in Open-Ended Environments - Opportunistic Collaborative Interactive Learning.
Proceedings of the 2016 IEEE International Conference on Autonomic Computing, 2016

Engaging people to participate in data collection.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

An IoT infrastructure for ubiquitous notifications in intelligent living environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Rapid interweaving of smart things with the meSchup IoT platform.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Impact of reviewing lifelogging photos on recalling episodic memories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Data-driven approaches to unrestricted gaze-tracking benefit from saccade filtering.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MAGIC-Pointing on Large High-Resolution Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gamification of a Workday: A Study on the Effects in Sheltered Employment.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Reading-based Screenshot Summaries for Supporting Awareness of Desktop Activities.
Proceedings of the 7th Augmented Human International Conference, 2016

Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Crowdfunding for Ubicomp Products: Interviews with Amanda Williams and Khai Truong.
IEEE Pervasive Computing, 2015

Societal Discussion Required? Ubicomp Products beyond Weiser's Vision.
IEEE Pervasive Computing, 2015

Cognitive Assistance in the Workplace.
IEEE Pervasive Computing, 2015

Security and Privacy Implications of Pervasive Memory Augmentation.
IEEE Pervasive Computing, 2015

Following or leading?: the HCI community and new interaction technologies.
Interactions, 2015

Mensch und Computer 2015.
i-com, 2015

Interaction Techniques for Wall-Sized Screens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Design approaches for the gamification of production environments: a study focusing on acceptance.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

VEII: A Toolkit for Editing Multimedia Content of Interactive Installations On-site.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

An Interactive Curtain for Media Usage in the Shower.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

A Real-Time Bidding Platform for Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

A benchmark for interactive augmented reality instructions for assembly tasks.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Effects of camera position and media type on lifelogging images.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Remote Drawing on Vertical Surfaces with a Self-Actuated Display.
Proceedings of the Mensch und Computer 2015, 2015

Programming Ubiquitous Computing Environments.
Proceedings of the End-User Development - 5th International Symposium, 2015

Towards a Toolkit for the Rapid Creation of Smart Environments.
Proceedings of the End-User Development - 5th International Symposium, 2015

Investigating Representation Alternatives for Communicating Uncertainty to Non-experts.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

3D-HUDD - Developing a Prototyping Tool for 3D Head-Up Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Self-Actuated Displays for Vertical Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Tick that Box: Interactive Paper Documents.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

SimpleSkin: towards multipurpose smart garments.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Pick from here!: an interactive mobile cart using in-situ projection for order picking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Stop helping me - I'm bored!: why assembly assistance needs to be adaptive.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

meSch - Tools for Interactive Exhibitions.
Proceedings of the Electronic Visualisation and the Arts, 2015

Towards a gamification of industrial production: a comparative study in sheltered work environments.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Using Space: Effect of Display Size on Users' Search Performance.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Text Entry on Tiny QWERTY Soft Keyboards.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Utilizing the Effects of Priming to Facilitate Text Comprehension.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Investigation of Material Properties for Thermal Imaging-Based Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Assessment of stimuli for supporting speed reading on electronic devices.
Proceedings of the 6th Augmented Human International Conference, 2015

Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Lifelogging: You're Wearing a Camera?
IEEE Pervasive Computing, 2014

From Photography to Ubiquitous Capture Systems.
IEEE Pervasive Computing, 2014

A Revolution in the Making [Guest editors' introduction].
IEEE Pervasive Computing, 2014

Interaction Beyond the Desktop.
Informatik Spektrum, 2014

Vom Transportmittel zum rollenden Computer - Interaktion im Auto.
Informatik Spektrum, 2014

Challenges in Engineering Cyber-Physical Systems.
IEEE Computer, 2014

Tools and methods for creating interactive artifacts.
Proceedings of the Eighth International Conference on Tangible, 2014

Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

Exploring Design Parameters for a 3D Head-Up Display.
Proceedings of The International Symposium on Pervasive Displays, 2014

Design and evaluation of a layered handheld 3d display with touch-sensitive front and back.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A long-term field study on the adoption of smartphones by children in panama.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Visualizing Locations for a Search Engine for the Physical World.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

Déjà vu - technologies that make new situations look familiar: position paper.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

WAHM 2014: workshop on ubiquitous technologies for augmenting the human mind.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Large-scale assessment of mobile notifications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploiting thermal reflection for interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

NatCut: an interactive tangible editor for physical object fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Midair displays: exploring the concept of free-floating public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using a touch-sensitive wristband for text entry on smart watches.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An augmented workplace for enabling user-defined tangibles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Absicherung eines Radarsensors im Systemverbund mit der Hardware-in-the-Loop Testtechnologie.
Proceedings of the Automotive, 2014

What's on your mind?: mental task awareness using single electrode brain computer interfaces.
Proceedings of the 5th Augmented Human International Conference, 2014

Representing indoor location of objects on wearable computers with head-mounted displays.
Proceedings of the 5th Augmented Human International Conference, 2014

On the tip of my tongue: a non-invasive pressure-based tongue interface.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Automotive user interfaces and interactive applications in the car.
Personal and Ubiquitous Computing, 2013

Pervasive Computing for Transit and Transport.
IEEE Pervasive Computing, 2013

Ubiquitous Connectivity in the Mountains: Enhancing the Ski Experience.
IEEE Pervasive Computing, 2013

Ingredients for a New Wave of Ubicomp Products.
IEEE Pervasive Computing, 2013

Smart Textiles: From Niche to Mainstream.
IEEE Pervasive Computing, 2013

Editorial.
Pervasive and Mobile Computing, 2013

Integrating material and digital: a new way for cultural heritage.
Interactions, 2013

Ephemeral user interfaces: valuing the aesthetics of interface components that do not last.
Interactions, 2013

Already up? using mobile phones to track & share sleep behavior.
Int. J. Hum.-Comput. Stud., 2013

Empirical Research through Ubiquitous Data Collection.
IEEE Computer, 2013

A design space for ephemeral user interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

A practical framework for ethics: the PD-net approach to supporting ethics compliance in public display studies.
Proceedings of the International Symposium on Pervasive Displays, 2013

Perceiving layered information on 3D displays using binocular disparity.
Proceedings of the International Symposium on Pervasive Displays, 2013

Cognitive effects of interactive public display applications.
Proceedings of the International Symposium on Pervasive Displays, 2013

Upright or sideways?: analysis of smartphone postures in the wild.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Analysis of children's handwriting on touchscreen phones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Automatic Classification of Mobile Phone s Contacts.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Interaction Spaces: Interactive Spatial Areas to Control Smart Environments.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Sonify - A Platform for the Sonification of Text Messages.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

SOFTec 2013: second workshop on computer mediated social offline interactions.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

WebClip: a connector for ubiquitous physical input and output for touch screen devices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Antonius: a mobile search engine for the physical world.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Influence of subliminal cueing on visual search tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Utilizing contextual information for mobile communication.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Interaction techniques for creating and exchanging content with public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A data set of real world driving to assess driver workload.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Exploring user expectations for context and road video sharing while calling and driving.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Are You in Bed with Technology?
IEEE Pervasive Computing, 2012

Interacting with 21st-Century Computers.
IEEE Pervasive Computing, 2012

Pervasive Interaction.
IEEE Pervasive Computing, 2012

A New Era for Ubicomp Development.
IEEE Pervasive Computing, 2012

Agriculture's Technological Makeover.
IEEE Pervasive Computing, 2012

Automotive User Interfaces.
it - Information Technology, 2012

Reducing Non-Primary Task Distraction in Cars Through Multi-Modal Interaction.
it - Information Technology, 2012

Human Activity Recognition in Smart Environments (Dagstuhl Seminar 12492).
Dagstuhl Reports, 2012

Interaction Beyond the Keyboard.
IEEE Computer, 2012

Open Display Networks: A Communications Medium for the 21st Century.
IEEE Computer, 2012

Advertising on Public Display Networks.
IEEE Computer, 2012

Assistive systems in production environments: exploring motion recognition and gamification.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

Designing application stores for public display networks.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Price tags, maps, recipes: mobile phone photos for functional purposes.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor content.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Towards better UIs for mobile learning: experiences in using mobile phones as multimedia tools at schools in rural Panama.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Demo: mobile interaction with ads on public display networks.
Proceedings of the 10th International Conference on Mobile Systems, 2012

The car as an arena for gaming.
Proceedings of the Mobile HCI '12, 2012

Meaningful melodies: personal sonification of text messages for mobile devices.
Proceedings of the Mobile HCI '12, 2012

Bridging waiting times on web pages.
Proceedings of the Mobile HCI '12, 2012

MediaBrain: Annotating Videos based on Brain-Computer Interaction.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Improving Cyclists Training with Tactile Feedback on Feet.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring material-centered design concepts for tangible interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Multimodal interaction in the car: combining speech and gestures on the steering wheel.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Is stereoscopic 3D a better choice for information representation in the car?
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Pervasive Socio-Technical Fabric.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

Automotive Pervasive Computing.
IEEE Pervasive Computing, 2011

Changing How We Make and Deliver Smart Devices: When Can I Print Out My New Phone?
IEEE Pervasive Computing, 2011

Phones and MP3 Players as the Core Component in Future Appliances.
IEEE Pervasive Computing, 2011

WorldCupinion Experiences with an Android App for Real-Time Opinion Sharing During Soccer World Cup Games.
IJMHCI, 2011

Perception beyond the Here and Now.
IEEE Computer, 2011

From Data Analysis and Visualization to Causality Discovery.
IEEE Computer, 2011

Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Digifieds: insights into deploying digital public notice areas in the wild.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Supporting children with special needs through multi-perspective behavior analysis.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Mobidev: a tool for creating apps on mobile phones.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

We need to talk: rediscovering audio for universal access.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

In Class Adoption of Multimedia Mobile Phones by Gender - Results from a Field Study.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Experience in Cars.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Engineering interactive ubiquitous computing systems.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Providing Generic Context for Mobile Games on Phones - (Keynote Talk).
Proceedings of the Modeling and Using Context, 2011

Real-time nonverbal opinion sharing through mobile phones during sports events.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Using eye tracking for interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Gestural interaction on the steering wheel: reducing the visual demand.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Enhancing outdoor navigation systems through vibrotactile feedback.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Audience behavior around large interactive cylindrical screens.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Support for modeling interaction with automotive user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

AutoNUI: a workshop on automotive natural user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

2010
Driving Automotive User Interface Research.
IEEE Pervasive Computing, 2010

What Can the Internet of Things Do for the Citizen? Workshop at Pervasive 2010.
IEEE Pervasive Computing, 2010

Embedded Interaction: Interacting with the Internet of Things.
IEEE Internet Computing, 2010

Ubiquitous Computing: Are We There Yet?.
IEEE Computer, 2010

Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

A comparative study of DECT and WLAN signals for indoor localization.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Exploring ambient visualizations of context information.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Location-based crowdsourcing: extending crowdsourcing to the real world.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Creating Meaningful Melodies from Text Messages.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Requirements and design space for interactive public displays.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

An evaluation of product review modalities for mobile phones.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Vorwort.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

SENSE-SATION: An extensible platform for integration of phones into the Web.
Proceedings of the 2010 Internet of Things (IOT), IoT for a green Planet, Tokyo, Japan, November 29, 2010

WEtransport: a context-based ride sharing platform.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Ubiquitous computing for sustainable energy (UCSE2010).
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

10011 Report - Pervasive Public Displays.
Proceedings of the Pervasive Public Displays, 03.01. - 08.01.2010, 2010

Understanding the impact of abstracted audio preview of SMS.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Automotive user interfaces: human computer interaction in the car.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

MobiDev: a mobile development kit for combined paper-based and in-situ programming on the mobile phone.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A multi-touch enabled steering wheel: exploring the design space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Contextual user experience: how to reflect it in interaction designs?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Gazemarks: gaze-based visual placeholders to ease attention switching.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design by physical composition for complex tangible user interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A survey to assess the potential of mobile phones as a learning platform for panama.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Making use of drivers' glances onto the screen for explicit gaze-based interaction.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

Enabling micro-entertainment in vehicles based on context information.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Guest editorial: Special issue on pervasive computing and communications (PerCom) 2009.
Pervasive and Mobile Computing, 2009

Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion).
it - Information Technology, 2009

Perci: Pervasive Service Interaction with the Internet of Things.
IEEE Internet Computing, 2009

Suchbasierte Interaktion mit Fahrerinformationssystemen (Search-Based User Interfaces for In-Car Interaction).
i-com, 2009

Liebe Leserinnen und Leser!
i-com, 2009

Display Blindness: The Effect of Expectations on Attention towards Digital Signage.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Users' View on Context-Sensitive Car Advertisements.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Message from the Technical Program Chairs.
Proceedings of the Seventh Annual IEEE International Conference on Pervasive Computing and Communications, 2009

The design space of ubiquitous product recommendation systems.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Flashlight interaction: a study on mobile phone interaction techniques with large displays.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Poker surface: combining a multi-touch table and mobile phones in interactive card games.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Emotion sharing via self-composed melodies on mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Context-Aware Mobile Media and Social Networks.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Bridging the Communication Gap: A Driver-Passenger Video Link.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

An Evaluation of Product Identification Techniques for Mobile Phones.
Proceedings of the Human-Computer Interaction, 2009

The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse.
Proceedings of the Human-Computer Interaction, 2009

Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.
Proceedings of the Human-Computer Interaction, 2009

Vorwort der Workshop-Leitung.
Proceedings of the Informatik 2009: Im Focus das Leben, 2009

TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System.
Proceedings of the Informatik 2009: Im Focus das Leben, 2009

Writing to your car: handwritten text input while driving.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design space for driver-based automotive user interfaces.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009

Adaptive User Profiles in Pervasive Advertising Environments.
Proceedings of the Ambient Intelligence, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Computing, 2008

Bringing Semantic Services to Real-World Objects.
Int. J. Semantic Web Inf. Syst., 2008

Magic Beyond the Screen.
IEEE MultiMedia, 2008

MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications.
Proceedings of the Pervasive Computing, 2008

Evaluating capacitive touch input on clothes.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

MirrorBoard - An Interactive Billboard.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Automotive User Interfaces and Interactive Applications - AUIIA 08.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

CARS - Configurable Automotive Research Simulator.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Implicit personalization of public environments using bluetooth.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Shaping how advertisers see me: user views on implicit and explicit profile capture.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

In-car interaction using search-based user interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Rich Tactile Output on Mobile Devices.
Proceedings of the Ambient Intelligence, European Conference, 2008

Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Recognizing context for annotating a live life recording.
Personal and Ubiquitous Computing, 2007

Pervasive RFID and Near Field Communication Technology.
IEEE Pervasive Computing, 2007

Methods and guidelines for the design and development of domestic ubiquitous computing applications.
Pervasive and Mobile Computing, 2007

VoodooFlash: authoring across physical and digital form.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Context-aware kitchen utilities.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Designing Ubiquitous Computing Systems for Sports Equipment.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Supporting Mobile Service Usage through Physical Mobile Interaction.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Designing, Developing, and Evaluating Context-Aware Systems.
Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE 2007), 2007

Eye-gaze interaction for mobile phones.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Physical mobile interaction with dynamic physical object.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Mobile interaction with web services through associated real world objects.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Automotive User Interfaces.
Proceedings of the Mensch & Computer 2007 Workshopband, 2007

Status- und Kontextinformationen für die Telekommunikation im Auto.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Gas station flash survey - A Method for interviewing drivers.
Proceedings of the Mensch & Computer 2007 Workshopband, 2007

Blickgesten als Fernbedienung.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Interacting with the Computer Using Gaze Gestures.
Proceedings of the Human-Computer Interaction, 2007

A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages.
Proceedings of the Human-Computer Interaction, 2007

Detailed Monitoring of User's Gaze and Interaction to Improve Future E-Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques.
Proceedings of the Ambient Intelligence, European Conference, 2007

Keystroke-level model for advanced mobile phone interaction.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Integrating user performance time models in the design of tangible UIs.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tracking the interaction of users with ajax applications for usability testing.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A cube to learn: a tangible user interface for the design of a learning appliance.
Personal and Ubiquitous Computing, 2006

Network alarm clock (The 3AD International Design Competition).
Personal and Ubiquitous Computing, 2006

Real-World Challenges of Pervasive Computing.
IEEE Pervasive Computing, 2006

Extending Web Engineering Models and Tools for Automatic Usability Validation.
J. Web Eng., 2006

Playing with the Real World.
JVRB, 2006

The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
Int. J. Comp. Sci. Sport, 2006

Experimentelle und spielerische Lehr- und Lernsysteme (Playful Computing for Kids).
i-com, 2006

Experimenting with ubiquitous computing technologies in productive environments.
Elektrotechnik und Informationstechnik, 2006

Knowing the user's every move: user activity tracking for website usability evaluation and implicit interaction.
Proceedings of the 15th international conference on World Wide Web, 2006

Curball--A Prototype Tangible Game for Inter-Generational Play.
Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2006), 2006

Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation.
Proceedings of the Semantic Desktop and Social Semantic Collaboration Workshop ( SemDesk 2006 ) located at the 5th International Semantic Web Conference ISWC 2006, 2006

Methods and guidelines for the design and development of domestic ubiquitous computing applications.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Ubiquitous presence systems.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Mauszeigerpositionierung mit dem Auge.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Thracker - Using Capacitive Sensing for Gesture Recognition.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Restriction, Modification and Extension of Consumer Devices for Prototyping Ubiquitous Computing Environments.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Developing Gestural Input.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Utilizing mobile phones as ambient information displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput.-Hum. Interact., 2005

Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing.
IEEE Pervasive Computing, 2005

Multi-user and ubiquitous user interfaces: (MU3I 2005).
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

WYSIWYG-Tool Tips: Enhancing Tool Tips with Translucent Preview Bitmaps.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

Adding Usability to Web Engineering Models and Tools.
Proceedings of the Web Engineering, 5th International Conference, 2005

DistScroll - A New One-Handed Interaction Device.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Adding Context Information to Digital Photos.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

The rotating compass: a novel interaction technique for mobile navigation.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Tangible interfaces in perspective.
Personal and Ubiquitous Computing, 2004

Physical Prototyping with Smart-Its.
IEEE Pervasive Computing, 2004

Introduction to Special Issue on Context-Aware Computing in CSCW.
Computer Supported Cooperative Work, 2004

Building Intelligent Environments with Smart-Its.
IEEE Computer Graphics and Applications, 2004

Physical Posters as Gateways to Context-Aware Services for Mobile Devices.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

Towards Distributed Awareness -- An Artifact Based Approach.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

Enabling Access to Computers for People with Poor Reading Skills.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Towards a Playful User Interface for Home Entertainment Systems.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Ubiquitous computing - computing in context.
PhD thesis, 2003

Interacting with proactive public displays.
Computers & Graphics, 2003

Applying wearable sensors to avalanche rescue.
Computers & Graphics, 2003

Mobile Ad Hoc Communication Issues in Ubiquitous Computing - The Smart-Its Experimentation Platforms.
Proceedings of the Personal Wireless Communications, IFIP-TC6 8th International Conference, 2003

Using an autonomous cube for basic navigation and input.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Multi-sensor Activity Context Detection for Wearable Computing.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

2002
Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts.
MONET, 2002

Look who's visiting: supporting visitor awareness in the web.
Int. J. Hum.-Comput. Stud., 2002

Ubiquitous Interaction - Using Surfaces in Everyday Environments as Pointing Devices.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Multi-Sensor Context Aware Clothing.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Context Acquisition Based on Load Sensing.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Pin&Play: Networking Objects through Pins.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

2001
How to build smart appliances?
IEEE Personal Commun., 2001

editoral: Situated Interaction and Context-Aware Computing.
Personal and Ubiquitous Computing, 2001

Nutzung von Kontext in ubiquitären Informationssystemen (Context-Awareness in Ubiquitous Computing).
it+ti - Informationstechnik und Technische Informatik, 2001

Modell, Architektur und Plattform für Informationssysteme mit Kontextbezug.
Inform., Forsch. Entwickl., 2001

Mediacups: experience with design and use of computer-augmented everyday artefacts.
Computer Networks, 2001

Visitor awareness in the web.
Proceedings of the Tenth International World Wide Web Conference, 2001

Integration of Goods Delivery Supervision into E-commerce Supply Chain.
Proceedings of the Electronic Commerce, Second International Workshop, 2001

WAP - Interaktionsdesign und Benutzbarkeit.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Paper-to-Web: Papier als Eingabemedium für Formulare im World-Wide Web.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Entwicklung von WAP-Anwendungen.
Proceedings of the Kommunikation in Verteilten Systemen (KiVS), 2001

Integration von Transportdaten in den E-Commerce Workflow.
GI Jahrestagung (2), 2001

Distributed and disappearing user interfaces in ubiquitous computing.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Context-Aware Telephony Over WAP.
Personal and Ubiquitous Computing, 2000

Implicit Human Computer Interaction Through Context.
Personal and Ubiquitous Computing, 2000

Adding some smartness to devices and everyday things.
Proceedings of the 3rd IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2000), 2000

Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

Situated interaction in ubiquitous computing.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

WAP: designing for small user interfaces.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Matching Information and Ambient Media.
Personal and Ubiquitous Computing, 1999

Suchen im Internet - Finden und Gefunden werden.
HMD - Praxis Wirtschaftsinform., 1999

There is more to context than location.
Computers & Graphics, 1999

Environment-Mediated Mobile Computing.
Proceedings of the 1999 ACM Symposium on Applied Computing, 1999

A Wearable Context-Awareness Component: Finally a Good Reason to Wear a Tie.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Advanced Interaction in Context.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Object-oriented Web Engineering for Large-scale Web Service Management.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Sensor-based adaptive mobile user interfaces.
Proceedings of the Human-Computer Interaction: Communication, 1999

Matching Information and Ambient Media.
Proceedings of the Cooperative Buildings, 1999

1998
An Agent-Based Telecooperation Framework.
Proceedings of the Cooperative Buildings, 1998


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