Integration of SCORM packages into web games. - Enrique Barra; Aldo Gordillo; Daniel Gallego; Juan Quemada (FIE, 2013)

Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender. - Daniel Gallego; Enrique Barra; Aldo Gordillo; Gabriel Huecas (FIE, 2013)

A model for integrating learning object repository resources into web videoconference services. - Aldo Gordillo; Enrique Barra; Daniel Gallego; Juan Quemada (FIE, 2013)

An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources. - Aldo Gordillo; Enrique Barra; Daniel Gallego; Juan Quemada (FIE, 2013)

The city as a learning gamified platform. - Aldo Gordillo; Daniel Gallego; Enrique Barra; Juan Quemada (FIE, 2013)

The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study. - Aldo Gordillo; Enrique Barra; Sandra Aguirre; Juan Quemada (FIE, 2014)

Facilitating the creation of interactive multi-device Learning Objects using an online authoring tool. - Aldo Gordillo; Enrique Barra; Juan Quemada (FIE, 2014)

A flexible open source web platform to facilitate Learning Object evaluation. - Aldo Gordillo; Enrique Barra; Juan Quemada (FIE, 2014)

Enhancing web-based learning resources with quizzes through an authoring tool and an audience response system. - Aldo Gordillo; Enrique Barra; Juan Quemada (FIE, 2014)

Towards a Learning Object pedagogical quality metric based on the LORI evaluation model. - Aldo Gordillo; Enrique Barra; Juan Quemada (FIE, 2014)

Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool. - Aldo Gordillo; Enrique Barra; Juan Quemada Vives (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

An easy to use open source authoring tool to create effective and reusable learning objects. - Aldo Gordillo; Enrique Barra; Juan Quemada (Comput. Appl. Eng. Educ., 2017)

Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Juan Quemada (IEEE Access, 2019)

Analyzing Learning Effectiveness and Students' Perceptions of an Educational Escape Room in a Programming Course in Higher Education. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Juan Quemada (IEEE Access, 2019)

Analysis of management systems for virtual and remote labs. - Sergio Martín 001; Aldo Gordillo; Elio Sancristobal Ruiz; Manuel Castro 001; Juan Quemada (EDUCON, 2020)

Ediphy: A modular and extensible open-source web authoring tool for the creation of interactive learning resources. - Sonsoles López-Pernas; Alfonso Jiménez; Aldo Gordillo; Enrique Barra; Lourdes Marco; Juan Quemada (Intelligent Environments, 2020)

Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering. - Aldo Gordillo; Daniel López-Fernández; Sonsoles López-Pernas; Juan Quemada (IEEE Access, 2020)

SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects. - Aldo Gordillo; Enrique Barra; Juan Quemada (IEEE Access, 2021)

LEGO® Serious Play in Software Engineering Education. - Daniel López-Fernández; Aldo Gordillo; Fernando Ortega 001; Agustín Yagüe; Edmundo Tovar (IEEE Access, 2021)

Escapp: A Web Platform for Conducting Educational Escape Rooms. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Juan Quemada (IEEE Access, 2021)

Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Juan Quemada (IEEE Access, 2021)

Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence. - Aldo Gordillo; Enrique Barra; Pablo Garaizar; Sonsoles López-Pernas (Rev. Iberoam. de Tecnol. del Aprendiz., 2021)

Technology-Enhanced Educational Escape Rooms: A Road Map. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra (IT Prof., 2021)

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. - Daniel López-Fernández; Aldo Gordillo; Pedro Pablo Alarcón; Edmundo Tovar (IEEE Trans. Educ., 2021)

Game learning analytics: The case of online educational escape rooms. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Mohammed Saqr (FLAIEC, 2022)

Educational Data Virtual Lab: Connecting the Dots Between Data Visualization and Analysis. - Sonsoles López-Pernas; Andres Munoz-Arcentales; Carlos Aparicio; Enrique Barra; Aldo Gordillo; Joaquín Salvachúa; Juan Quemada (IEEE Computer Graphics and Applications, 2022)

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education. - Aldo Gordillo; Daniel López-Fernández; Edmundo Tovar (IEEE Trans. Educ., 2022)

A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments. - Aldo Gordillo; Daniel López-Fernández; Edmundo Tovar; Jesús Mayor (FIE, 2023)

Gamification in Computer Science Education: An Empirical Study of a Meme Contest. - Daniel López-Fernández; Aldo Gordillo; Edmundo Tovar; Pedro Pablo Alarcón (FIE, 2023)

Are Virtual Reality Serious Video Games More Effective Than Web Video Games? - Daniel López-Fernández; Jesús Mayor; Marta García-Pérez; Aldo Gordillo (IEEE Computer Graphics and Applications, 2023)

Scaling Student Feedback in Software Engineering Massive Open Online Courses. - Sonsoles López-Pernas; Enrique Barra; Aldo Gordillo; Álvaro Alonso; Juan Quemada (IEEE Softw., 2023)

Comparing effectiveness of educational video games of different genres in computer science education. - Daniel López-Fernández; Aldo Gordillo; Raúl Lara-Cabrera; Javier Alegre Landáburu (Entertain. Comput., 2023)

Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education. - Daniel López-Fernández; Aldo Gordillo; Jennifer Pérez; Edmundo Tovar (IEEE Trans. Educ., 2023)

Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum. - Daniel López-Fernández; Jesús Mayor; Jennifer Pérez; Aldo Gordillo (IEEE Trans. Games, 2023)

A learning analytics perspective on educational escape rooms. - Sonsoles López-Pernas; Mohammed Saqr; Aldo Gordillo; Enrique Barra (Interact. Learn. Environ., 2023)

Tracking Students' Progress in Educational Escape Rooms Through a Sequence Analysis Inspired Dashboard. - Sonsoles López-Pernas; Aldo Gordillo; Enrique Barra; Mohammed Saqr (EC-TEL (2), 2024)

MeriCOIN: Enhancing Motivation and Continuous Learning in Computer Engineering Students through 3D Printed Rewards. - Joaquín Gayoso-Cabada; Daniel López-Fernández; Edmundo Tovar; Aldo Gordillo; Gustavo Adolfo Hernandez Peñaloza (FIE, 2024)

Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education. - Daniel López-Fernández; Edmundo Tovar; Aldo Gordillo; Joaquín Gayoso-Cabada; Carlos Badenes-Olmedo; Andrea Cimmino (IEEE Access, 2024)

Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum. - Aldo Gordillo; Daniel López-Fernández; Jesús Mayor (CoRR, 2024)

Empowering Database Learning Through Remote Educational Escape Rooms. - Enrique Barra; Sonsoles López-Pernas; Aldo Gordillo; Alejandro Pozo; Jose Andrés Muñoz-Arcentales; Javier Conde (IEEE Internet Comput., 2024)

Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting? - Daniel López-Fernández; Aldo Gordillo; Sonsoles López-Pernas; Edmundo Tovar (IEEE Internet Comput., 2024)

Integration of an Open Source Identity Management System in Educational Platforms. - Enrique Barra; Alejandro Pozo; Sonsoles López-Pernas; Álvaro Alonso; Aldo Gordillo (J. Web Eng., 2024)

An autonomous low-cost studio to record production-ready instructional videos. - Enrique Barra; Juan Quemada Vives; Sonsoles López-Pernas; Aldo Gordillo Méndez; Álvaro Alonso; Abel Carril Fuentetaja (Multim. Tools Appl., 2024)

Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial. - Aldo Gordillo; Daniel López-Fernández (IEEE Trans. Educ., 2024)