A Framework for Rendering, Simulation and Animation of Crowds. - Nuria Pelechano; Bernhard Spanlang; Alejandro Beacco (CEIG, 2009)

A Flexible Approach for Output-Sensitive Rendering of Animated Characters. - Alejandro Beacco; Bernhard Spanlang; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2011)

Avatar Locomotion in Crowd Simulation. - Nuria Pelechano; Bernhard Spanlang; Alejandro Beacco (Int. J. Virtual Real., 2011)

Efficient rendering of animated characters through optimized per-joint impostors. - Alejandro Beacco; Carlos Andújar; Nuria Pelechano; Bernhard Spanlang (Comput. Animat. Virtual Worlds, 2012)

Multi-domain real-time planning in dynamic environments. - Mubbasir Kapadia; Alejandro Beacco; Francisco M. Garcia; Vivek Reddy; Nuria Pelechano; Norman I. Badler (Symposium on Computer Animation, 2013)

CAVAST: The Crows Animation, Visualization, and Simulation Testbed. - Alejandro Beacco; Nuria Pelechano (CEIG, 2014)

Simulation, animation and rendering of crowds in real-time. - Alejandro Beacco (2014)

Exploiting the Potential of Image Based Crowd Rendering. - Maria Izquierdo; Alejandro Beacco; Nuria Pelechano; Carlos Andújar (Eurographics (Posters), 2015)

Footstep parameterized motion blending using barycentric coordinates. - Alejandro Beacco; Nuria Pelechano; Mubbasir Kapadia; Norman I. Badler (Comput. Graph., 2015)

A Survey of Real-Time Crowd Rendering. - Alejandro Beacco; Nuria Pelechano; Carlos Andújar Gran (Comput. Graph. Forum, 2016)

Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution. - Mel Slater; Xavi Navarro; Jose Valenzuela; Ramon Oliva; Alejandro Beacco; Jacob Thorn; Zillah Watson (Frontiers Robotics AI, 2018)

Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views. - Alejandro Beacco; Jaime Gallego; Mel Slater (ICIP, 2020)

Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study. - Alejandro Beacco; Ramon Oliva; Carlos Cabreira; Jaime Gallego; Mel Slater (VR, 2021)

3D Objects Reconstruction Using Frontal Images. An Example With Guitars. - Jaime Gallego; Alejandro Beacco; Mel Slater (ICIP, 2022)

Automatic 3D Avatar Generation from a Single RBG Frontal Image. - Alejandro Beacco; Jaime Gallego; Mel Slater (VR Workshops, 2022)

QuickVR: A standard library for virtual embodiment in unity. - Ramon Oliva; Alejandro Beacco; Xavi Navarro; Mel Slater (Frontiers Virtual Real., 2022)

A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality. - Mel Slater; Domna Banakou; Alejandro Beacco; Jaime Gallego; Francisco Macía Varela; Ramon Oliva (Frontiers Virtual Real., 2022)

The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi. - Ramon Oliva; Alejandro Beacco; Jaime Gallego; Raul Gallego Abellan; Mel Slater (IEEE Computer Graphics and Applications, 2023)

The sentiment of a virtual rock concert. - Mel Slater; Carlos Cabriera; Gizem Senel; Domna Banakou; Alejandro Beacco; Ramon Oliva; Jaime Gallego (Virtual Real., 2023)

3D objects reconstruction from frontal images: an example with guitars. - Alejandro Beacco; Jaime Gallego; Mel Slater (Vis. Comput., 2023)

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction. - Jose Luis Ponton; Reza Keshavarz; Alejandro Beacco; Nuria Pelechano (CHI, 2024)

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments. - Haoran Yun; Jose Luis Ponton; Alejandro Beacco; Carlos Andújar; Nuria Pelechano (VR, 2024)