Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game. - Alejandro Calderón 002; Mercedes Ruiz 001 (CSEDU (2), 2014)

A systematic literature review on serious games evaluation: An application to software project management. - Alejandro Calderón 002; Mercedes Ruiz 001 (Comput. Educ., 2015)

Gamification and Functional Prototyping to Support Motivation Towards Software Process Improvement. - Mercedes Ruiz 001; Manuel Trinidad; Alejandro Calderón 002 (PROFES, 2016)

Coverage of ISO/IEC 12207 Software Lifecycle Process by a Simulation-Based Serious Game. - Alejandro Calderón 002; Mercedes Ruiz 001 (SPICE, 2016)

Coverage of ISO/IEC 29110 Project Management Process of Basic Profile by a Serious Game. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (EuroSPI, 2017)

ProDecAdmin: A Game Scenario Design Tool for Software Project Management Training. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (EuroSPI, 2017)

Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec. - Alejandro Calderón 002; Mercedes Ruiz 001; Elena Orta (SECM@ICSE, 2017)

Coverage of the ISO 21500 Standard in the Context of Software Project Management by a Simulation-Based Serious Game. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (SPICE, 2017)

Gamification for Improving IT Service Incident Management. - Elena Orta; Mercedes Ruiz 001; Alejandro Calderón 002; Nuria Hurtado (SPICE, 2017)

Towards a Standard to Describe and Classify Serious Games as Learning Resources for Software Project Management. - Alejandro Calderón 002; Manuel Trinidad; Mercedes Ruiz 001; Rory V. O'Connor (EuroSPI, 2018)

A multivocal literature review on serious games for software process standards education. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (Comput. Stand. Interfaces, 2018)

A serious game to support the ISO 21500 standard education in the context of software project management. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (Comput. Stand. Interfaces, 2018)

MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems. - Alejandro Calderón 002; Juan Boubeta-Puig; Mercedes Ruiz 001 (Inf. Softw. Technol., 2018)

Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games. - Giani Petri; Alejandro Calderón 002; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Mercedes Ruiz 001 (J. Univers. Comput. Sci., 2018)

An Experience of Use a Serious Game for Teaching Software Process Improvement. - Alejandro Calderón 002; Manuel Trinidad; Mercedes Ruiz 001; Rory V. O'Connor (EuroSPI, 2019)

Designing game scenarios for software project management education and assessment. - Alejandro Calderón 002; Mercedes Ruiz 001; Rory V. O'Connor (IET Softw., 2019)

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges. - Manuel Trinidad; Alejandro Calderón 002; Mercedes Ruiz 001 (IEEE Access, 2021)

A Bibliometric Analysis of Gamification Research. - Manuel Trinidad; Mercedes Ruiz 001; Alejandro Calderón 002 (IEEE Access, 2021)

Can gamification help in software testing education? Findings from an empirical study. - Raquel Blanco; Manuel Trinidad; María José Suárez-Cabal; Alejandro Calderón 002; Mercedes Ruiz 001; Javier Tuya (J. Syst. Softw., 2023)

Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students. - Alejandro Calderón 002; Mercedes Ruiz 001; Nuria Hurtado; Elena Orta; Mayte García; Nieves Gómez-Aguilar; Manuel Trinidad (Rev. Iberoam. de Tecnol. del Aprendiz., 2024)