Open Shading Language. - Larry Gritz; Clifford Stein 002; Christopher D. Kulla; Alejandro Conty (SIGGRAPH Talks, 2010)

BSSRDF importance sampling. - Alan King; Christopher D. Kulla; Alejandro Conty; Marcos Fajardo (SIGGRAPH Talks, 2013)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Alejandro Conty; Michal Drobot; Eric Heitz; Christophe Hery; Christopher D. Kulla; Jon Lanz; Junyi Ling; Nathan Walster; Feng Xie; Adam Micciulla; et al. (SIGGRAPH Courses, 2017)

Fast product importance sampling of environment maps. - Alejandro Conty Estevez; Pascal Lecocq (SIGGRAPH Talks, 2018)

Importance Sampling of Many Lights with Adaptive Tree Splitting. - Alejandro Conty Estevez; Christopher D. Kulla (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Sony Pictures Imageworks Arnold. - Christopher D. Kulla; Alejandro Conty; Clifford Stein 002; Larry Gritz (ACM Trans. Graph., 2018)

Practical Caustics Rendering with Adaptive Photon Guiding. - Alejandro Conty Estevez; Christopher D. Kulla (SIGGRAPH Talks, 2020)

Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU. - Clifford Stein 002; Chris Hellmuth; Alejandro Conty Estevez; Pascal Lecocq; Larry Gritz (DigiPro, 2024)

A Resampled Tree for Many Lights Rendering. - Alejandro Conty; Pascal Lecocq; Chris Hellmuth (SIGGRAPH Talks, 2024)