Alejandro J. Troccoli

Affiliations:
  • NVIDIA Research, Santa Clara, USA
  • Columbia University, Department of Computer Science


According to our database1, Alejandro J. Troccoli authored at least 27 papers between 2000 and 2021.

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Timeline

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Bibliography

2021
Generating and Characterizing Scenarios for Safety Testing of Autonomous Vehicles.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2021

2020
Bi3D: Stereo Depth Estimation via Binary Classifications.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Extreme View Synthesis.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation.
Proceedings of the Computer Vision - ECCV 2018, 2018

2016
Accelerated Generative Models for 3D Point Cloud Data.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Locally non-rigid registration for mobile HDR photography.
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2015

MLMD: Maximum Likelihood Mixture Decoupling for Fast and Accurate Point Cloud Registration.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Mobile Computational Photography with FCam.
Proceedings of the Registration and Recognition in Images and Videos, 2014

A Non-Linear Filter for Gyroscope-Based Video Stabilization.
Proceedings of the Computer Vision - ECCV 2014, 2014

2012
FCam for multiple cameras.
Proceedings of the Multimedia on Mobile Devices 2012; and Multimedia Content Access: Algorithms and Systems VI, 2012

Robust stereo with flash and no-flash image pairs.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
FCam: an architecture and API for computational cameras.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

2008
Building Illumination Coherent 3D Models of Large-Scale Outdoor Scenes.
Int. J. Comput. Vis., 2008

2007
Shadow based texture registration for 3D modeling of outdoor scenes.
Mach. Vis. Appl., 2007

2006
Multi-View Multi-Exposure Stereo.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

Recovering Illumination and Texture Using Ratio Images.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Relighting Acquired Models of Outdoor Scenes.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
Digitally modeling, visualizing and preserving archaeological sites.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004

A Shadow Based Method for Image to Model Registration.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2004

Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
New Methods for Digital Modeling of Historic Sites.
IEEE Computer Graphics and Applications, 2003

3D Modeling of Historic Sites Using Range and Image Data.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

The Beauvais Cathedral Project.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2003

Implementing Parallel Cell-DEVS.
Proceedings of the Proceedings 36th Annual Simulation Symposium (ANSS-36 2003), Orlando, Florida, USA, March 30, 2003

2002
A Flow Injection Model Using Cell-DEVS.
Proceedings of the Proceedings 35th Annual Simulation Symposium (ANSS-35 2002), 2002

2001
Models of Complex Physical Systems Using Cell-DEVS.
Proceedings of the Proceedings 34th Annual Simulation Symposium (SS 2001), 2001

2000
Using the DEVS Paradigm to Implement a Simulated Processor.
Proceedings of the Proceedings 33th Annual Simulation Symposium (SS 2000), 2000


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