Toward a Universal Platform for Integrating Embodied Conversational Agent Components. - Hung-Hsuan Huang; Tsuyoshi Masuda; Aleksandra Cerekovic; Kateryna Tarasenko; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (KES (2), 2006)

Towards a Multicultural ECA Tour Guide System. - Aleksandra Cerekovic; Hung-Hsuan Huang; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (IVA, 2007)

A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework. - Hung-Hsuan Huang; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (IVA, 2007)

A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework. - Hung-Hsuan Huang; Taku Inoue; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (IVA, 2007)

An agent based multicultural tour guide system with nonverbal user interface. - Hung-Hsuan Huang; Kateryna Tarasenko; Toyoaki Nishida; Aleksandra Cerekovic; Vjekoslav Levacic; Goranka Zoric; Igor S. Pandzic; Yukiko I. Nakano (J. Multimodal User Interfaces, 2007)

The design of a generic framework for integrating ECA components. - Hung-Hsuan Huang; Toyoaki Nishida; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano (AAMAS (1), 2008)

Automatic lip synchronization by speech signal analysis. - Goranka Zoric; Aleksandra Cerekovic; Igor S. Pandzic (INTERSPEECH, 2008)

Towards Realistic Real Time Speech-Driven Facial Animation. - Aleksandra Cerekovic; Goranka Zoric; Karlo Smid; Igor S. Pandzic (IVA, 2008)

Integrating embodied conversational agent components with a generic framework. - Hung-Hsuan Huang; Aleksandra Cerekovic; Kateryna Tarasenko; Vjekoslav Levacic; Goranka Zoric; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (Multiagent Grid Syst., 2008)

Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent. - Aleksandra Cerekovic; Hung-Hsuan Huang; Takuya Furukawa; Yuji Yamaoka; Igor S. Pandzic; Toyoaki Nishida; Yukiko I. Nakano (AMT, 2009)

A Controller-Based Animation System for Synchronizing and Realizing Human-Like Conversational Behaviors. - Aleksandra Cerekovic; Tomislav Pejsa; Igor S. Pandzic (COST 2102 Training School, 2009)

RealActor: Character Animation and Multimodal Behavior Realization System. - Aleksandra Cerekovic; Tomislav Pejsa; Igor S. Pandzic (IVA, 2009)

The Lessons Learned in Developing Multi-user Attentive Quiz Agents. - Hung-Hsuan Huang; Takuya Furukawa; Hiroki Ohashi; Aleksandra Cerekovic; Yuji Yamaoka; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (IVA, 2009)

Toward a multi-culture adaptive virtual tour guide agent with a modular approach. - Hung-Hsuan Huang; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano; Toyoaki Nishida (AI Soc., 2009)

How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation. - Hung-Hsuan Huang; Takuya Furukawa; Hiroki Ohashi; Toyoaki Nishida; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano (AAMAS, 2010)

Communicating with multiple users for embodied conversational agents in quiz game context. - Hung-Hsuan Huang; Takuya Furukawa; Hiroki Ohashi; Toyoaki Nishida; Aleksandra Cerekovic; Igor S. Pandzic; Yukiko I. Nakano (Int. J. Intell. Inf. Database Syst., 2010)

Realization of multimodal behaviour of embodied conversational agents in real-time ; Ostvarivanje višemodalnog ponašanja utjelovljenih razgovornih agenata u stvarnom vremenu. - Aleksandra Cerekovic (2010)

Multimodal behavior realization for embodied conversational agents. - Aleksandra Cerekovic; Igor S. Pandzic (Multim. Tools Appl., 2011)

How Do You Like Your Virtual Agent?: Human-Agent Interaction Experience through Nonverbal Features and Personality Traits. - Aleksandra Cerekovic; Oya Aran; Daniel Gatica-Perez (HBU, 2014)

Erratum to: An insight into multimodal databases for social signal processing: acquisition, efforts, and directions. - Aleksandra Cerekovic (Artif. Intell. Rev., 2014)

A deep look into group happiness prediction from images. - Aleksandra Cerekovic (ICMI, 2016)

Rapport with Virtual Agents: What Do Human Social Cues and Personality Explain? - Aleksandra Cerekovic; Oya Aran; Daniel Gatica-Perez (IEEE Trans. Affect. Comput., 2017)

How to measure and model QoE for networked games? - A case study of World of Warcraft. - Mirko Suznjevic; Lea Skorin-Kapov; Aleksandra Cerekovic; Maja Matijasevic (Multim. Syst., 2019)