Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning. - Wouter Durnez; Klaas Bombeke; Jamil Joundi; Aleksandra Zheleva; Emiel Cracco; Fran Copman; Marcel Brass; Jelle Saldien; Lieven De Marez (HCI (10), 2020)

Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality. - Aleksandra Zheleva; Wouter Durnez; Klaas Bombeke; Glenn Van Wallendael; Lieven De Marez (QoMEX, 2020)

What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique. - Jolien De Letter; Aleksandra Zheleva; Mathias Maes; Anissa All; Lieven De Marez; Wouter Durnez (Qual. User Exp., 2021)

Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. - Wouter Durnez; Aleksandra Zheleva; Mark Claypool; Mathias Maes; Klaas Bombeke; Jan Van Looy; Lieven De Marez (IEEE Trans. Games, 2022)

CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training. - Aleksandra Zheleva; Jonas De Bruyne; Wouter Durnez; Sam Van De Walle; Siemon Verreyken; Jelle Demanet; Klaas Bombeke (QoMEX, 2023)

Intersecting realms: a cross-disciplinary examination of VR quality of experience research. - Aleksandra Zheleva; Lieven De Marez; Durk Talsma; Klaas Bombeke (Virtual Real., 2024)