First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? - Alena Denisova; Paul A. Cairns (CHI, 2015)

The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence. - Alena Denisova; Paul A. Cairns (CHI PLAY, 2015)

Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. - Alena Denisova; Paul A. Cairns (CHI PLAY, 2015)

The Convergence of Player Experience Questionnaires. - Alena Denisova; A. Imran Nordin; Paul A. Cairns (CHI PLAY, 2016)

Challenge in Digital Games: Towards Developing a Measurement Tool. - Alena Denisova; Christian Guckelsberger; David Zendle (CHI Extended Abstracts, 2017)

Measuring Uncertainty in Games: Design and Preliminary Validation. - Christopher Power; Alena Denisova; Themis Papaioannou; Paul A. Cairns (CHI Extended Abstracts, 2017)

The Effect of Time Manipulation on Immersion in Digital Games. - Mohd Hafiz Abd Rahman; A. Imran Nordin; Alena Denisova (IVIC, 2017)

Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience. - Alena Denisova; Eliott Cook (CHI PLAY, 2019)

Player experience and deceptive expectations of difficulty adaptation in digital games. - Alena Denisova; Paul A. Cairns (Entertain. Comput., 2019)

Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. - Christopher Power; Paul A. Cairns; Alena Denisova; Themis Papaioannou; Ruth Gultom (Int. J. Hum. Comput. Interact., 2019)

A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games. - Xiaolan Peng; Jin Huang 009; Alena Denisova; Hui Chen 020; Feng Tian 001; Hongan Wang (CHI, 2020)

Treemap Literacy: A Classroom-Based Investigation. - Elif E. Firat; Alena Denisova; Robert S. Laramee (Eurographics (Education Papers), 2020)

Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). - Alena Denisova; Paul A. Cairns; Christian Guckelsberger; David Zendle (Int. J. Hum. Comput. Stud., 2020)

"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. - Alena Denisova; Julia Ayumi Bopp; Thuy Duong Nguyen; Elisa D. Mekler (CHI, 2021)

The Effects of a Soundtrack on Board Game Player Experience. - Timea Farkas; Alena Denisova; Sarah Wiseman; Rebecca Fiebrink (CHI, 2022)

P-Lite: A study of parallel coordinate plot literacy. - Elif E. Firat; Alena Denisova; Max L. Wilson 001; Robert S. Laramee (Vis. Informatics, 2022)

Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS. - Alex Flint; Alena Denisova; Nick D. Bowman (CHI, 2023)

ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures. - Xiaolan Peng; Xurong Xie; Jin Huang 009; Chutian Jiang; Haonian Wang; Alena Denisova; Hui Chen 020; Feng Tian 001; Hongan Wang (CHI, 2023)

The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. - Antonios Liapis; Alena Denisova (FDG, 2023)

Designing for Playfulness in Human-AI Authoring Tools. - Antonios Liapis; Christian Guckelsberger; Jichen Zhu; Casper Harteveld; Simone Kriglstein; Alena Denisova; Jeremy Gow; Mike Preuss (FDG, 2023)

Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game. - Paraschos Moschovitis; Alena Denisova (IEEE Trans. Games, 2023)

Games and Play SIG: Connecting Games Research to the Broader HCI Context. - Regan L. Mandryk; Pejman Mirza-Babaei; Alena Denisova; Guo Freeman; Daniel Johnson 001 (CHI Extended Abstracts, 2024)

Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction. - Steeven Villa; Robin Welsch; Alena Denisova; Thomas Kosch (CHI Extended Abstracts, 2024)

Session details: Workshop on Eudaimonia in Digital Games. - Tom Cole; Alena Denisova; Jo Iacovides (FDG, 2024)

"It's a terrible choice to make but also a necessary one": Exploring player experiences with moral decision making mechanics in video games. - Sophie Wright; Alena Denisova (Comput. Hum. Behav., 2024)

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. - Nick Ballou; Alena Denisova; Richard M. Ryan; C. Scott Rigby; Sebastian Deterding (Int. J. Hum. Comput. Stud., 2024)

From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry. - Sebastian Long; Alena Denisova; Pejman Mirza-Babaei (Interactions, 2024)

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers. - Alena Denisova; Steve Bromley; Pejman Mirza-Babaei; Elisa D. Mekler (Proc. ACM Hum. Comput. Interact., 2024)

PACMHCI V8, CHI PLAY, October 2024 Editorial. - Regan L. Mandryk; Alena Denisova; Julian Frommel; Kathrin Gerling (Proc. ACM Hum. Comput. Interact., 2024)

Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges. - Sahar Mirhadi; Ioanna Iacovides; Alena Denisova (Proc. ACM Hum. Comput. Interact., 2024)

Guest Editorial: Special Issue on Human Centered AI in Game Evaluation. - Alena Denisova; Diego Perez Liebana; Vanessa Volz; Julian Frommel; Sahar Asadi (IEEE Trans. Games, 2024)

Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines. - Min Zhou; Xiaolan Peng; Binjie Liu; Alena Denisova; Soumya C. Barathi; Zhuying Li; Xurong Xie; Jin Huang 009; Feng Tian 001 (CHI, 2025)

Perspectives of Sound Designers on Real-Time Sound Propagation in Games. - Yiping Han; Alena Denisova; Christina Vasiliou; Danjeli Schembri; Michael Jones; Damian Murphy (CoG, 2025)

Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience. - Sarita Sridharan; Steeven Villa; Alena Denisova; Johanna Pirker (CoG, 2025)

Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces. - Daniil Osudin; Alena Denisova; Christopher Child (IEEE Trans. Games, 2025)