Methodology for Measuring the Demand Geoinformation Transaction Costs: Based on Experiments in Berlin, Vienna and Zurich. - Alenka Poplin (Int. J. Spatial Data Infrastructures Res., 2010)

Games and Serious Games in Urban Planning: Study Cases. - Alenka Poplin (ICCSA (2), 2011)

e-Participation: Social Media and the Public Space. - Gilberto Corso Pereira; Maria Célia Furtado Rocha; Alenka Poplin (ICCSA (1), 2012)

Playful public participation in urban planning: A case study for online serious games. - Alenka Poplin (Comput. Environ. Urban Syst., 2012)

Understanding Today's Online GIS User Through the Lens of a WorldMap Survey. - Weihe Wendy Guan; Alenka Poplin; Benjamin G. Lewis (Trans. GIS, 2015)

Transforming Pervasive into Collaborative: Engaging Youth as Leaders with GIS through a Framework that Integrates Technologies, Storytelling, and Action. - Alenka Poplin; Linda Shenk; Ulrike Passe (IxD&A, 2017)

Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil. - Bruno Amaral de Andrade; Alenka Poplin; Ítalo Sousa de Sena (ISPRS Int. J. Geo Inf., 2020)

Geodesign Education: Case Studies from the US, Brazil and Italy. - Ana Clara Mourão Moura; Michele Campagna; Alenka Poplin; Rosanna G. Rivero; Francesco Scorza (ICCSA (Workshops 4), 2023)

Serious Digital Geogames and Their Implementations Enhanced by Artificial Intelligence, Mixed- and Augmented-Reality. - Alenka Poplin (ICCSA (Workshops 3), 2024)

Smart and Happy Cities: Towards a Definition and a Methodology for Evaluating the Emotional Perception of Happiness. - Chiara Pinna; Alessia Torlini; Alenka Poplin; Chiara Garau (ICCSA (Workshops 13), 2025)

Emotions Geogame: Developing a Game for Mapping Emotions and Evaluating Places. - Alenka Poplin; Niall Sharma; Kumar Siddharth; Chiara Garau (ICCSA (Workshops 5), 2025)

Serious Play for a Safer World: An Analysis of Geogames at the Nexus of Cybersecurity, and Disaster Management. - Zhenhua Yang; Ema Odra Rascan; Alenka Poplin; David I. Schwartz (ICCSA (Workshops 14), 2025)