"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. - Karina Arrambide; John Yoon; Cayley MacArthur; Katja Rogers; Alessandra Luz; Lennart E. Nacke (CHI, 2022)

Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. - Paula T. Palomino; Luiz A. L. Rodrigues; Alessandra Luz; Armando M. Toda; Lennart E. Nacke; Seiji Isotani (Entertain. Comput., 2023)

Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts. - Cayley MacArthur; Kateryna Morayko; Alessandra Luz; Mark Hancock (Conference on Designing Interactive Systems, 2024)

Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. - Alessandra Luz; Florian Marcher; Lennart E. Nacke; Daniel Vogel 001 (AVI, 2024)

Revealing a Concealed Eye Disorder in Children: Designing a Solution Grounded in HCI Principles. - Alessandra Luz (CHI Extended Abstracts, 2025)

MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality. - Johann Wentzel; Alessandra Luz; Martez E. Mott; Daniel Vogel 001 (CHI, 2025)