The Learners' User Classes in the TERENCE Adaptive Learning System. - Tania Di Mascio; Pierpaolo Vittorini; Rosella Gennari; Alessandra Melonio; Fernando De la Prieta Pintado; Mohammad Alrifai (ICALT, 2012)

Visual Representations of Narratives for Poor Comprehenders. - Tania Di Mascio; Rosella Gennari; Alessandra Melonio; Pierpaolo Vittorini (ebTEL, 2012)

The User Classes Building Process in a TEL Project. - Tania Di Mascio; Rosella Gennari; Alessandra Melonio; Pierpaolo Vittorini (ebTEL, 2012)

Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study. - Alessandra Melonio (CHItaly (Doctoral Consortium), 2013)

Gamified co-design with cooperative learning. - Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Santina Torello (CHI Extended Abstracts, 2014)

Towards tangible gamified co-design at school: two studies in primary schools. - Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Santina Torello (CHI PLAY, 2014)

Gamified children universities: an exploratory study. - Vincenzo Del Fatto; Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Marco Montali; Simon Razniewski; Santina Torello; Xiaofeng Wang 001; Floriano Zini (CHI PLAY, 2014)

Gamified co-design with cooperative learning at school. - Alessandra Melonio (CHI PLAY, 2014)

Gamify Your Field Studies for Learning about Your Learners. - Tania Di Mascio; Rosella Gennari; Alessandra Melonio; Pierpaolo Vittorini (MIS4TEL, 2014)

Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements. - Tania Di Mascio; Alessandra Melonio; Laura Tarantino; Pierpaolo Vittorini (MIS4TEL, 2014)

From Game Design with Children to Game Development with University Students: What Issues Come Up? - Luis Corral; Ilenia Fronza; Rosella Gennari; Alessandra Melonio (CHItaly, 2015)

PALX: Player and Learner Experience Design: Can We Design for Both? - Gabriella Dodero; Rosella Gennari; Alessandra Melonio (CHItaly, 2015)

"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children. - Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Santina Torello (CHItaly, 2015)

The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children. - Alessandra Melonio; Mehdi Rizvi (SETE@ICWL, 2016)

Guidelines for Participatory Design of Digital Games in Primary School. - Gabriella Dodero; Alessandra Melonio (MIS4TEL, 2016)

A Three-Year Long Journey Across the Fields of Participatory Game Design. - Rosella Gennari; Alessandra Melonio (CoPDA@NordiCHI, 2016)

Supporting Children in Mastering Temporal Relations of Stories: The TERENCE Learning Approach. - Tania Di Mascio; Rosella Gennari; Alessandra Melonio; Laura Tarantino (Int. J. Distance Educ. Technol., 2016)

Design of IoT Tangibles for Primary Schools: A Case Study. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi; Andrea Bonani (CHItaly, 2017)

The Participatory Design Process of Tangibles for Children's Socio-Emotional Learning. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (IS-EUD, 2017)

The Design of a Smart Tray with Its Canteen Users: A Formative Study. - Vincenzo Del Fatto; Rosella Gennari; Alessandra Melonio; Guerriero Raimato (MIS4TEL, 2017)

Children's emotions and quality of products in participatory game design. - Rosella Gennari; Alessandra Melonio; Daniela Raccanello; Margherita Brondino; Gabriella Dodero; Margherita Pasini; Santina Torello (Int. J. Hum. Comput. Stud., 2017)

Gamified probes for cooperative learning: a case study. - Rosella Gennari; Alessandra Melonio; Santina Torello (Multim. Tools Appl., 2017)

Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (AVI, 2018)

Prototyping for Investigating Affective Objects with and for Children. - Rosella Gennari; Alessandra Melonio; Seçil Ugur Yavuz (CoPDA@AVI, 2018)

It Takes Two, Baby: Style and Tangibles for Recommending and Interacting with Videos. - Mehdi Elahi; Rosella Gennari; Alessandra Melonio; Francesco Ricci 001 (IIR, 2018)

Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (TEI, 2018)

SNaP 2: The Evolution of a Board Game for Smart Nature Environments. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Eftychia Roumelioti (CHI PLAY (Companion), 2019)

Designing the internet of tangible things for outdoors environments with university students. - Rosella Gennari; Alessandra Melonio (CHItaly, 2019)

A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Eftychia Roumelioti (IS-EUD, 2019)

Research on Making Nature Smart with Children. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Eftychia Roumelioti (IS-EUD, 2019)

A Board Game and a Workshop for Co-creating Smart Nature Ecosystems. - Rosella Gennari; Alessandra Melonio; Maristella Matera; Eftychia Roumelioti (MIS4TEL, 2019)

Turn taking with turn-talk in group - Actions and reflections with children and teachers. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (Multim. Tools Appl., 2019)

Towards Making Children Independent in Design. - Eftychia Roumelioti; Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi (Conference on Designing Interactive Systems (Companion Volume), 2020)

Children's Beliefs and Understanding of Smart Objects: An Exploratory Study. - Alessandra Melonio; Mehdi Rizvi; Eftychia Roumelioti; Antonella De Angeli; Rosella Gennari; Maristella Matera (AVI, 2020)

Engaging Pre-teens in Ideating and Programming Smart Objects Through Play. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi; Eftychia Roumelioti (MIS4TEL, 2020)

From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (Behav. Inf. Technol., 2020)

A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi; Eftychia Roumelioti (NatureHCI@CHItaly, 2021)

Physical or On the Cloud: Play with IoTgo and Design Smart Things. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi; Maristella Matera (CHItaly Workshops, 2021)

Reflection and awareness in the design process: children ideating, programming and prototyping smart objects. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi; Eftychia Roumelioti (Multim. Tools Appl., 2021)

Ready, Steady, Go: Playing and Rapidly Designing with IoTgo. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Diego Morra; Mehdi Rizvi (AVI, 2022)

Design and Computational Thinking with IoTgo: What Teachers Think. - Andrea Bonani; Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (MIS4TEL, 2022)

From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (Behav. Inf. Technol., 2022)

The evolution of a toolkit for smart-thing design with children through action research. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi; Eftychia Roumelioti (Int. J. Child Comput. Interact., 2022)

A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class. - Rosella Gennari; Alessandra Melonio; Mehdi Rizvi (CHI Extended Abstracts, 2023)

How to Playfully Teach AI to Young Learners: a Systematic Literature Review. - Rosella Gennari; Alessandra Melonio; Maria Angela Pellegrino; Mauro D'Angelo (CHItaly, 2023)

Co-design and Physical Computing with ADHD Learners: Preliminary Investigations. - Elena Cicuto; Rosella Gennari; Alessandra Melonio (INTERACT Workshops (1), 2023)

A Toolkit for Human-Centred Engineering: An Experience with Pre-teens. - Rosella Gennari; Soufiane Krik; Alessandra Melonio (INTERACT (4), 2023)

Human-Centred Engineering with Micro-electronics for Pre-teens. - Rosella Gennari; Soufiane Krik; Alessandra Melonio (INTERACT Workshops (1), 2023)

Engaging Learners in the Collaborative Design of Sustainable Smart Cities. - Rosella Gennari; Alessandra Melonio; Mauro D'Angelo (S3C@CHItaly, 2023)

Special Issue on New Frontiers in Multimedia-Based and Multimodal HCI. - Alessandra Melonio; Maria De Marsico; Cristina Gena; Rosella Gennari (Multim. Tools Appl., 2023)

Design for social digital well-being with young generations: Engage them and make them reflect. - Rosella Gennari; Maristella Matera; Diego Morra; Alessandra Melonio; Mehdi Rizvi (Int. J. Hum. Comput. Stud., 2023)

Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children. - Rosella Gennari; Bilal Muhammad Khan; Alessandra Melonio (MIS4TEL, 2024)

Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators. - Alessandra Melonio; Maria Angela Pellegrino; Mauro D'Angelo (MIS4TEL, 2024)

A rapid-prototyping toolkit for people with intellectual disabilities. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Marco Mores; Diego Morra; Mehdi Rizvi (Int. J. Hum. Comput. Stud., 2024)

How to enable young teens to design responsibly. - Rosella Gennari; Maristella Matera; Alessandra Melonio; Mehdi Rizvi (Future Gener. Comput. Syst., 2024)

Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners. - Valentina Rossi; Teresa Scantamburlo; Alessandra Melonio (AIED (4), 2025)

A rapid and inclusive instrument for assessing children's basic understanding of physical computing. - Andrea Bonani; Rosella Gennari; Alessandra Melonio; Pierpaolo Vittorini (Int. J. Child Comput. Interact., 2025)