Defining personas in games using metrics. - Anders Tychsen; Alessandro Canossa (Future Play, 2008)

Player modeling using self-organization in Tomb Raider: Underworld. - Anders Drachen; Alessandro Canossa; Georgios N. Yannakakis (CIG, 2009)

Patterns of Play: Play-Personas in User-Centred Game Development. - Alessandro Canossa; Anders Drachen (DiGRA Conference, 2009)

Making Sense of Game Aesthetics [Panel Abstracts]. - Alessandro Canossa; Graeme Kirkpatrick; Simon Niedenthal; Cindy Poremba (DiGRA Conference, 2009)

Analyzing user behavior via gameplay metrics. - Anders Drachen; Alessandro Canossa (Future Play, 2009)

Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. - Alessandro Canossa; Anders Drachen (INTERACT (2), 2009)

Analyzing spatial user behavior in computer games using geographic information systems. - Anders Drachen; Alessandro Canossa (MindTrek, 2009)

Towards gameplay analysis via gameplay metrics. - Anders Drachen; Alessandro Canossa (MindTrek, 2009)

Predicting player behavior in Tomb Raider: Underworld. - Tobias Mahlmann; Anders Drachen; Julian Togelius; Alessandro Canossa; Georgios N. Yannakakis (CIG, 2010)

Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. - Alessandro Canossa; Anders Drachen; Janus Rau Møller Sørensen (FDG, 2011)

Evaluating motion: spatial user behaviour in virtual environments. - Anders Drachen; Alessandro Canossa (Int. J. Arts Technol., 2011)

How players lose interest in playing a game: An empirical study based on distributions of total playing times. - Christian Bauckhage; Kristian Kersting; Rafet Sifa; Christian Thurau; Anders Drachen; Alessandro Canossa (CIG, 2012)

Resource systems in games: An analytical approach. - Tróndur Justinussen; Peter Hald Rasmussen; Alessandro Canossa; Julian Togelius (CIG, 2012)

Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. - Alessandro Canossa (FDG, 2012)

Interview with Nicholas Francis and Thomas Hagen from Unity Technologies. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Aki Järvinen from Digital Chocolate. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Nicklas "Nifflas" Nygren. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Simon Møller from Kiloo. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Ola Holmdahl and Ivan Garde from Junebud. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Simon Egenfeldt Nielsen from Serious Games Interactive. - Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Benefits of Game Analytics: Stakeholders, Contexts and Domains. - Alessandro Canossa; Magy Seif El-Nasr; Anders Drachen (Game Analytics, Maximizing the Value of Player Data, 2013)

Gameplay Metrics in Game User Research: Examples from the Trenches. - Anders Drachen; Alessandro Canossa; Janus Rau Møller Sørensen (Game Analytics, Maximizing the Value of Player Data, 2013)

Game Analytics - The Basics. - Anders Drachen; Magy Seif El-Nasr; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Jim Baer and Daniel McCaffrey from Zynga. - Magy Seif El-Nasr; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Introduction. - Magy Seif El-Nasr; Anders Drachen; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Erratum. - Magy Seif El-Nasr; Anders Drachen; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Give me a reason to dig Minecraft and psychology of motivation. - Alessandro Canossa; Josep B. Martinez; Julian Togelius (CIG, 2013)

Behavior evolution in Tomb Raider Underworld. - Rafet Sifa; Anders Drachen; Christian Bauckhage; Christian Thurau; Alessandro Canossa (CIG, 2013)

A bottom-up method for developing a trait-based model of player behavior. - Mikhail A. Kabakov; Alessandro Canossa; Magy Seif El-Nasr; Jeremy B. Badler; Randy C. Colvin; Stefanie Tignor; Zhengxing Chen; Kunal Asarsa (CHI PLAY, 2014)

X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. - Alessandro Canossa; Staffan Björk; Mark J. Nelson (FDG, 2014)

Measuring Learning in Video Games: A Case Study. - Allan Fowler; Brian Cusack; Alessandro Canossa (IE, 2014)

Gamifying Research: Strategies, Opportunities, Challenges, Ethics. - Sebastian Deterding; Alessandro Canossa; Casper Harteveld; Seth Cooper; Lennart E. Nacke; Jennifer R. Whitson (CHI Extended Abstracts, 2015)

Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment. - Jeremy B. Badler; Alessandro Canossa (CHI PLAY, 2015)

Tool Design Jam: Designing tools for Games User Research. - Chek Tien Tan; Pejman Mirza-Babaei; Veronica Zammitto; Alessandro Canossa; Genevieve Conley; Guenter Wallner (CHI PLAY, 2015)

In Your Face(t) Impact of Personality and Context on Gameplay Behavior. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Stefanie Tignor; Randy C. Colvin (FDG, 2015)

Towards a Procedural Evaluation Technique: Metrics for Level Design. - Alessandro Canossa; Gillian Smith 001 (FDG, 2015)

Games Research Today: Analyzing the Academic Landscape 2000-2014. - Edward F. Melcer; Truong-Huy D. Nguyen; Zhengxing Chen; Alessandro Canossa; Magy Seif El-Nasr; Katherine Isbister (FDG, 2015)

Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. - Truong-Huy D. Nguyen; Magy Seif El-Nasr; Alessandro Canossa (FDG, 2015)

G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. - Alessandro Canossa; Truong-Huy D. Nguyen; Magy Seif El-Nasr (DiGRA/FDG, 2016)

Eliciting Emotions in Design of Games - a Theory Driven Approach. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Eric Anderson 001 (EMPIRE@RecSys, 2016)

Modeling Individual Differences in Game Behavior Using HMM. - Sara Bunian; Alessandro Canossa; Randy C. Colvin; Magy Seif El-Nasr (AIIDE, 2017)

Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. - Alessandro Canossa; Sasha Makarovych; Julian Togelius; Anders Drachen (AIIDE, 2018)

UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games. - Ahmad Azadvar; Alessandro Canossa (FDG, 2018)

Seagull: A bird's-eye view of the evolution of technical games research. - Truong-Huy D. Nguyen; Edward F. Melcer; Alessandro Canossa; Katherine Isbister; Magy Seif El-Nasr (Entertain. Comput., 2018)

Introduction to the special issue on visual game analytics. - Günter Wallner; Alessandro Canossa; Magy Seif El-Nasr (Inf. Vis., 2018)

Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. - Alessandro Canossa; Ahmad Azadvar; Casper Harteveld; Anders Drachen; Sebastian Deterding (CHI, 2019)

Identifying Cognitive Load in a Computer Game: An exploratory study of young children. - Allan Fowler; Keith Nesbitt; Alessandro Canossa (CoG, 2019)

Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. - David Melhart; Ahmad Azadvar; Alessandro Canossa; Antonios Liapis; Georgios N. Yannakakis (CoG, 2019)

Hold My Hand: Impact of Intimate Controllers on Player Experience. - Alessandro Canossa; Ahmad Azadvar; Erik Kjaer Andersen (CoG, 2020)

Subsyst simulator: an interactive infographic for knowledge transfer. - Alexis Lozano Angulo; Luis Fernando Laris Pardo; Alessandro Canossa (VINCI, 2020)

"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface. - Chelsea M. Myers; Luis Fernando Laris Pardo; Ana Acosta-Ruiz; Alessandro Canossa; Jichen Zhu (CUI, 2021)

Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. - Truong-Huy Dinh Nguyen; Magy Seif El-Nasr; Alessandro Canossa (CoRR, 2021)

For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay. - Alessandro Canossa; Dmitry Salimov; Ahmad Azadvar; Casper Harteveld; Georgios N. Yannakakis (Proc. ACM Hum. Comput. Interact., 2021)

Validating Learning Games, a Case Study. - Alessandro Canossa; Alexis Lozano Angulo; Luis Fernando Laris Pardo (HCI (33), 2022)

From Data Humanism to Metaphorical Visualization - An Educational Game Case Study. - Alessandro Canossa; Luis Fernando Laris Pardo; Michael Tran; Alexis Lozano Angulo (HCI (49), 2022)

Predicting Success Factors of Video Game Titles and Companies. - Johannes Pfau; Michael S. Debus; Jesper Juul; Emil Lundedal Hammar; Alessandro Canossa; Magy Seif El-Nasr (ICEC, 2022)

From Teams to Games: Connecting Game Development to Game Characteristics. - Emil Lundedal Hammar; Alessandro Canossa; Michael S. Debus; Johannes Pfau; Magy Seif El-Nasr; Jesper Juul; Ahmad Azadvar (HCI (52), 2023)

If You Can't Beat Them, Join Them: How Text-to-Image Tools Can Be Leveraged in the 3D Modelling Process. - Samuel Otto Mathiesen; Alessandro Canossa (HCI (53), 2023)

Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences. - Milas Ray Manley Norman; Alessandro Canossa (HCI (52), 2023)

Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. - Alessandro Canossa; Ahmad Azadvar; Jichen Zhu; Casper Harteveld; Johanna Pirker (CHI Extended Abstracts, 2024)

How Human-Centered Explainable AI Interface Are Designed and Evaluated: A Systematic Survey. - Thu Nguyen; Alessandro Canossa; Jichen Zhu (CoRR, 2024)

The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. - Georg Palasser; Johannes Pfau; Alessandro Canossa; Ahmad Azadvar; Johanna Pirker; Casper Harteveld (FDG, 2025)