Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. - Federica Pallavicini; Ambra Ferrari; Alessandro Pepe; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (HCI (8), 2018)

What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. - Federica Pallavicini; Alessandro Pepe; Ambra Ferrari; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (Presence Teleoperators Virtual Environ., 2018)

Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. - Federica Pallavicini; Alessandro Pepe (CHI PLAY (Companion), 2019)

Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions. - Federica Pallavicini; Alessandro Pepe; Maria Eleonora Minissi (HCI (8), 2019)

Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead. - Federica Pallavicini; Alessandro Pepe; Chiara Carmela Caragnano; Fabrizia Mantovani (HCI (9), 2020)

MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. - Federica Pallavicini; Eleonora Orena; Simona di Santo; Luca Greci; Chiara Caragnano; Paolo Ranieri; Costanza Vuolato; Alessandro Pepe; Guido Veronese; Antonios Dakanalis; Angelo Rossini; Carlo Caltagirone; et al. (Frontiers Virtual Real., 2021)

Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey. - Federica Pallavicini; Eleonora Orena; Federica Achille; Stefano Stefanini; Chiara Caragnano; Costanza Vuolato; Alessandro Pepe; Paolo Ranieri; Simona di Santo; Luca Greci; Sara Fascendini; Alberto Defanti; et al. (HCI (43), 2022)

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. - Federica Pallavicini; Alessandro Pepe; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2022)

GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations. - Yuxiao Zhou 001; Menglei Chai; Alessandro Pepe; Markus Gross 001; Thabo Beeler (ACM Trans. Graph., 2023)