Fabrication oriented shape decomposition using polycube mapping. - Filippo A. Fanni; Gianmarco Cherchi; Alessandro Muntoni; Alessandro Tola; Riccardo Scateni (Comput. Graph., 2018)

PAC-PAC: End User Development of Immersive Point and Click Games. - Filippo Andrea Fanni; Martina Senis; Alessandro Tola; Fabio Murru; Marco Romoli; Lucio Davide Spano; Ivan Blecic; Giuseppe Andrea Trunfio (IS-EUD, 2019)

PAC-PAC: intelligent storytelling for point-and-click games on the web. - Filippo Andrea Fanni; Angelo Mereu; Martina Senis; Alessandro Tola; Lucio Davide Spano; Fabio Murru; Marco Romoli; Ivan Blecic; Giuseppe Andrea Trunfio (IUI Companion, 2019)

Mill and fold: Shape simplification for fabrication. - Alessandro Muntoni; Stefano Nuvoli; Andreas Scalas; Alessandro Tola; Luigi Malomo; Riccardo Scateni (Comput. Graph., 2019)

Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines. - Stefano Nuvoli; Alessandro Tola; Alessandro Muntoni; Nico Pietroni; Enrico Gobbetti; Riccardo Scateni (Comput. Graph. Forum, 2021)

First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. - Ivan Blecic; Sara Cuccu; Filippo Andrea Fanni; Vittoria Frau; Riccardo Macis; Valeria Saiu; Martina Senis; Lucio Davide Spano; Alessandro Tola (ACM Journal on Computing and Cultural Heritage, 2021)

Defining Configurable Virtual Reality Templates for End Users. - Valentino Artizzu; Gianmarco Cherchi; Davide Fara; Vittoria Frau; Riccardo Macis; Luca Pitzalis; Alessandro Tola; Ivan Blecic; Lucio Davide Spano (Proc. ACM Hum. Comput. Interact., 2022)