A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. - Alex Fernandes da V. Machado; Esteban Clua; Bianca Zadrozny (SBGames, 2010)

Real Time Pathfinding with Genetic Algorithm. - Alex Fernandes da V. Machado; Ulysses O. Santos; Higo Vale; Rubens Goncalvez; Tiago Araújo Neves; Luiz Satoru Ochi; Esteban Walter Gonzalez Clua (SBGames, 2011)

A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. - Lidson Barbosa Jacob; Troy C. Kohwalter; Alex Fernandes da V. Machado; Esteban Walter Gonzalez Clua; Daniel de Oliveira 001 (SBGames, 2014)

A Semiotic Study on Virtual Reality Games and Simulations. - Leonardo Moreira Faêda; Ítalo Rodrigues Gama; Wellingston Cataldo Roberti Júnior; Pablo de Lara Sanches; Alex Fernandes da Veiga Machado; Wallacy Oliveira Pasqualini Nerio (SVR, 2018)