Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Nathan L. Henderson; Roger Azevedo; James C. Lester (AIED (1), 2022)

Investigating Student Interest and Engagement in Game-Based Learning Environments. - Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Nathan L. Henderson; Alex Goslen; Jonathan P. Rowe; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (AIED (1), 2022)

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. - Alex Goslen; Nathan L. Henderson; Jonathan P. Rowe; Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott; James C. Lester (AIED (Posters/Late Breaking Results/...), 2023)

Language Modeling for Plan Generation in Game-Base Learning Environments. - Alex Goslen; Yeo Jin Kim; Jonathan P. Rowe; James C. Lester (LLM@AIED, 2023)

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. - Nidhi Nasiar; Andres Felipe Zambrano; Jaclyn Ocumpaugh; Stephen Hutt; Alexis Goslen; Jonathan P. Rowe; James C. Lester; Nathan L. Henderson; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott (AIED (Posters/Late Breaking Results/...), 2023)

Language Model-Based Player Goal Recognition in Open World Digital Games. - Yeo Jin Kim; Alex Goslen; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2023)

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. - Andres Felipe Zambrano; Amanda Barany; Jaclyn Ocumpaugh; Nidhi Nasiar; Stephen Hutt; Alex Goslen; Jonathan P. Rowe; James C. Lester; Eric N. Wiebe; Bradford W. Mott (ICQE, 2023)

Says Who? How different ground truth measures of emotion impact student affective modeling. - Andres Felipe Zambrano; Nidhi Nasiar; Jaclyn Ocumpaugh; Alex Goslen; Jiayi Zhang 004; Jonathan P. Rowe; Jordan Esiason; Jessica Vandenberg; Stephen Hutt (EDM, 2024)

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning. - Megan Wiedbusch; Daryn A. Dever; Alex Goslen; Dan Carpenter; Cameron Marano; Kevin Smith; Roger Azevedo (HCI (40), 2024)

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. - Danielle Boulden; Jessica Vandenberg; Alex Goslen; Veronica Cateté; Wookhee Min; Bradford W. Mott (SIGCSE Virtual (2), 2024)

Engaging Students from Rural Communities in AI Education with Game-Based Learning. - Alex Goslen; Anisha Gupta; Smrithi Muthukrishnan; Raven Midgett; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2024)

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning. - Alex Goslen; Jessica Vandenberg; Andres Felipe Zambrano; Nidhi Nasiar; Stephen Hutt; Jaclyn Ocumpaugh; Jonathan P. Rowe (SIGCSE Virtual (2), 2024)

Refocusing the lens through which we view affect dynamics: The Skills, Difficulty, Value, Efficacy and Time Model. - Jaclyn Ocumpaugh; Nidhi Nasiar; Andres Felipe Zambrano; Alex Goslen; Jessica Vandenberg; Jordan Esiason; Jonathan P. Rowe; Stephen Hutt (LAK, 2025)

"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments. - Jordan Esiason; Alex Goslen; Andres Felipe Zambrano; Nidhi Nasiar; Stephen Hutt; Jonathan P. Rowe; Jaclyn Ocumpaugh; Jessica Vandenberg (SIGCSE (2), 2025)

Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. - Matthew Presson; Anisha Gupta; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)

LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments. - Alex Goslen; Yeo Jin Kim; Jonathan P. Rowe; James C. Lester (Int. J. Artif. Intell. Educ., 2025)