DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds. - Alexander William Kring; Alex J. Champandard; Nick Samarin (AIIDE, 2010)

Procedural Content Generation: Goals, Challenges and Actionable Steps. - Julian Togelius; Alex J. Champandard; Pier Luca Lanzi; Michael Mateas; Ana Paiva 001; Mike Preuss; Kenneth O. Stanley (Artificial and Computational Intelligence in Games, 2013)

Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworks. - Alex J. Champandard (CoRR, 2016)