New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces. - Adrian Sfarti; Brian A. Barsky; Todd J. Kosloff; Egon C. Pasztor; Alex Kozlowski; Eric Roman; Alex Perelman (International Conference on Computational Science (2), 2005)

Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. - Adrian Sfarti; Brian A. Barsky; Todd J. Kosloff; Egon C. Pasztor; Alex Kozlowski; Eric Roman; Alex Perelman (International Conference on Computational Science (2), 2006)