Biased solution of integral illumination equation via irradiance caching and path tracing on GPUs. - Vladimir A. Frolov; Alexander A. Kharlamov 002; Alexey V. Ignatenko (Program. Comput. Softw., 2011)

Implementing Irradiance Cache in a GPU Realistic Renderer. - Vladimir A. Frolov; Konstantin Vostryakov; Alexander A. Kharlamov 002; Vladimir A. Galaktionov (Trans. Comput. Sci., 2013)

Multiple reference octrees for a GPU photon mapping and irradiance caching. - Vladimir A. Frolov; Alexander A. Kharlamov 002; Vladimir A. Galaktionov; K. A. Vostryakov (Program. Comput. Softw., 2014)

The Data Science of Hollywood: Using Emotional Arcs of Movies to Drive Business Model Innovation in Entertainment Industries. - Marco Del Vecchio; Alexander A. Kharlamov 002; Glenn C. Parry; Ganna Pogrebna (CoRR, 2018)

When and Where Is Transdisciplinary Engineering Applied in Projects? A Case Study. - Alexander A. Kharlamov 002; Glenn C. Parry; Linda B. Newnes (TE, 2019)

Classifying the Disciplinarity of Engineering Academic Literature. - Susan Lattanzio; Nataliya Mogles; Emily Carey; Alexander A. Kharlamov 002; Glenn C. Parry; Ben Hicks 001; Linda B. Newnes (TE, 2020)

Improving productivity in Hollywood with data science: Using emotional arcs of movies to drive product and service innovation in entertainment industries. - Marco Del Vecchio; Alexander A. Kharlamov 002; Glenn C. Parry; Ganna Pogrebna (J. Oper. Res. Soc., 2021)