A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. - Alexander Baldwin 001; Daniel M. Johnson 001; Peta Wyeth; Penelope Sweetser (IGIC, 2013)

The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. - Alexander Baldwin 001; Daniel M. Johnson 001; Peta Wyeth (CHI Extended Abstracts, 2014)

Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. - Alexander Baldwin 001; Daniel M. Johnson 001; Peta Wyeth (CHI PLAY, 2016)

On Repurposing Social Virtual Reality Platforms to Support Distributed Learning. - Shaun Bangay; Guy Wood-Bradley; Hasan Shahid Ferdous; Thuong N. Hoang; Sophie McKenzie; Alexander Baldwin 001; Elicia Lanham (WI/IAT, 2020)

A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports. - Thuong N. Hoang; Deepti Aggarwal; Guy Wood-Bradley; Tsz-Kwan Lee; Rui Wang 008; Hasan Shahid Ferdous; Alexander Baldwin 001 (ISMAR, 2023)