Mixed-initiative procedural generation of dungeons using game design patterns. - Alexander Baldwin 002; Steve Dahlskog; José M. Font; Johan Holmberg (CIG, 2017)

Towards pattern-based mixed-initiative dungeon generation. - Alexander Baldwin 002; Steve Dahlskog; José M. Font; Johan Holmberg (FDG, 2017)

Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport. - Alexander Baldwin 002; Jeanette Eriksson; Carl Magnus Olsson (HCI (2), 2017)