Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. - Alexander Bogomjakov; Craig Gotsman (Graphics Interface, 2001)

AUTO-FOLLOW: getting a piece of the action all the time. - Alexander Bogomjakov; Craig Gotsman (SCG, 2002)

Efficient Compression and Rendering of Multi-Resolution Meshes. - Zachi Karni; Alexander Bogomjakov; Craig Gotsman (IEEE Visualization, 2002)

GPU-Assisted Z-Field Simplification. - Alexander Bogomjakov; Craig Gotsman (3DPVT, 2004)

Reduced Depth and Visual Hulls of Complex 3D Scenes. - Alexander Bogomjakov; Craig Gotsman (Comput. Graph. Forum, 2008)

Distortion-Free Steganography for Polygonal Meshes. - Alexander Bogomjakov; Craig Gotsman; Martin Isenburg (Comput. Graph. Forum, 2008)

GPU-assisted geometry processing for novel view synthesis from depth video. - Alexander Bogomjakov (2008)