Immersive Learning in Real VR. - Johanna Pirker; Isabel Lesjak; Johannes Kopf 002; Alexander Kainz; Amir Dini (Real VR, 2020)

The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. - Johanna Pirker; Johannes Kopf 002; Alexander Kainz; Andreas Dengel 002; Benjamin Buchbauer (VR Workshops, 2021)

The Influence of in-VR Questionnaire Design on the User Experience. - Saeed Safikhani; Michael Stefan Holly; Alexander Kainz; Johanna Pirker (VRST, 2021)

The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. - Simone Petrosino; Enrica Loria; Alexander Kainz; Johanna Pirker (FDG, 2022)

Virtual Reality and Education - The Steam Panorama. - Johanna Pirker; Enrica Loria; Alexander Kainz; Johannes Kopf 002; Andreas Dengel 002 (FDG, 2022)

SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam. - Alexander Kainz; Johanna Pirker (CoG, 2023)