Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. - William Goddard; Alexander Muscat (DiGRA/FDG, 2016)

First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Alexander Muscat; William Goddard; Jonathan Duckworth; Jussi Holopainen (DiGRA/FDG, 2016)

Interactive dome experiences: designing astrosurf. - William Goddard; Alexander Muscat; James Manning; Jussi Holopainen (MindTrek, 2016)

Towards Genre as a Game Design Research Approach. - William Goddard; Alexander Muscat (DiGRA Conference, 2017)

WORLD4: Designing Ambiguity for First-Person Exploration Games. - Alexander Muscat; Jonathan Duckworth (CHI PLAY, 2018)

Methods Beyond the Screen: Conducting remote player studies for game design research. - Alexander Muscat; Jonathan Duckworth; Douglas Wilson (DiGRA Conference, 2019)