Multi-level ray tracing algorithm. - Alexander Reshetov; Alexei Soupikov; Jim Hurley (ACM Trans. Graph., 2005)

Guided visibility sampling. - Peter Wonka; Michael Wimmer 001; Kaichi Zhou; Stefan Maierhofer; Gerd Hesina; Alexander Reshetov (ACM Trans. Graph., 2006)

Faster ray packets - triangle intersection through vertex culling. - Alexander Reshetov (SIGGRAPH Posters, 2007)

Morphological antialiasing. - Alexander Reshetov (High Performance Graphics, 2009)

Consistent normal interpolation. - Alexander Reshetov; Alexei Soupikov; William R. Mark (ACM Trans. Graph., 2010)

Filtering approaches for real-time anti-aliasing. - Jorge Jimenez; Diego Gutierrez; Jason Yang; Alexander Reshetov; Pete Demoreuille; Tobias Berghoff; Cedric Perthuis; Henry Yu; Morgan McGuire; Timothy Lottes; Hugh Malan; Emil Persson; et al. (SIGGRAPH Courses, 2011)

Reducing Aliasing Artifacts through Resampling. - Alexander Reshetov (High Performance Graphics, 2012)

Efficient post-processing antialiasing on integrated GPUs. - Alexander Reshetov; Alexei Soupikov; Thomas Raoux (SIGGRAPH ASIA Posters, 2012)

A Unistable Polyhedron with 14 Faces. - Alexander Reshetov (Int. J. Comput. Geom. Appl., 2014)

Infinite resolution textures. - Alexander Reshetov; David Luebke (High Performance Graphics, 2016)

Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves. - Alexander Reshetov (High Performance Graphics, 2017)

Phantom Ray-Hair Intersector. - Alexander Reshetov; David Luebke (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Ray/Ribbon Intersections. - Alexander Reshetov (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Modeling Hair Strands with Roving Capsules. - Alexander Reshetov; David Hart (SIGGRAPH (Conference Paper Track), 2024)