Opportunistic at-glance information acquisition on interactive public displays. - Hannu Kukka; Jorge Gonçalves 001; Alexander Samodelkin; Timo Ojala (MUM, 2015)

A platform for pervasive games for research. - Alexander Samodelkin; Paula Alavesa; Alexander Voroshilov (MUM, 2016)

Campus knights: situated pervasive display as a window into pseudo-immersive game world. - Paula Alavesa; Alexander Samodelkin; Esa Jääskelä; Riku Tanskanen; Bo Li; Timo Ojala; Hannu Kukka (PerDis, 2016)

Cyclist-aware traffic lights through distributed smartphone sensing. - Theodoros Anagnostopoulos; Denzil Ferreira; Alexander Samodelkin; Muzamil Ahmed; Vassilis Kostakos (Pervasive Mob. Comput., 2016)

City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay. - Paula Alavesa; Minna Pakanen; Alexander Voroshilov; Hannu Kukka; Alexander Samodelkin; Timo Ojala; Matti Pouke (VS-GAMES, 2017)

Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games. - Paula Alavesa; Minna Pakanen; Timo Ojala; Matti Pouke; Hannu Kukka; Alexander Samodelkin; Alexander Voroshilov; Mohamed Abdellatif (Multim. Tools Appl., 2020)