Teaching finite state machines with case method and role play. - Saskia Joseph; Michael Schumm; Otmar Rummel; Alexander Soska; Michael Reschke; Jürgen Mottok; Michael Niemetz; Irmgard Schroll-Decker (EDUCON, 2013)

Comparison of frontal lecture and workshop learning arrangements in a software engineering education project. - Michael Schumm; Alexander Soska; Saskia Joseph; Michael Reschke; Jürgen Mottok; Michael Niemetz; Irmgard Schroll-Decker (EDUCON, 2014)

Reconstructing students' subjective theories on self-directed learning a qualitative research approach in Software Engineering education. - Susanne Knorl; Alexander Soska; Irmgard Schroll-Decker; Jürgen Mottok (EDUCON, 2015)

Playful learning in academic software engineering education. - Alexander Soska; Jürgen Mottok; Christian Wolff 001 (EDUCON, 2015)

An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education. - Alexander Soska; Jürgen Mottok; Christian Wolff 001 (EDUCON, 2016)

Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing. - Alexander Soska; Jürgen Mottok; Christian Wolff 001 (EDUCON, 2017)

Entwicklung eines Manifests für spielifizierte Hochschullehre. - Alexander Bartel; Alexander Soska; Christian Wolff 001; Georg Hagel; Jürgen Mottok (MuC, 2017)