Using cellular automata with evolutionary learned rules to solve the online partitioning problem. - Andreas Goebels; Alexander Weimer; Steffen Priesterjahn (Congress on Evolutionary Computation, 2005)

Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (ICNC (2), 2005)

Towards Online Partitioning of Agent Sets based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (Parallel and Distributed Computing and Networks, 2005)

Multi Target Partitioning of Sets Based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (WSTST, 2005)

Evolution of Human-Competitive Agents in Modern Computer Games. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (IEEE Congress on Evolutionary Computation, 2006)

An evolutionary online adaptation method for modern computer games based on imitation. - Steffen Priesterjahn; Alexander Weimer (GECCO, 2007)

Real-time imitation-based adaptation of gaming behaviour in modern computer games. - Steffen Priesterjahn; Alexander Weimer; Markus Eberling (GECCO, 2008)