Formally modeling pretend object play. - Alexander Zook; Brian Magerko; Mark O. Riedl (Creativity & Cognition, 2011)

Toward supporting stories with procedurally generated game worlds. - Ken Hartsook; Alexander Zook; Sauvik Das; Mark O. Riedl (CIG, 2011)

Understanding Human Creativity for Computational Play. - Alexander Zook; Mark O. Riedl; Brian Magerko (ICCC, 2011)

A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment. - Alexander Zook; Mark O. Riedl (AIIDE, 2012)

Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. - Alexander Zook; Stephen Lee-Urban; Michael R. Drinkwater; Mark O. Riedl (PCG@FDG, 2012)

Automated scenario generation: toward tailored and optimized military training in virtual environments. - Alexander Zook; Stephen Lee-Urban; Mark O. Riedl; Heather K. Holden; Robert A. Sottilare; Keith W. Brawner (FDG, 2012)

Goal-Driven Conceptual Blending: A Computational Approach for Creativity. - Boyang Li 001; Alexander Zook; Nicholas M. Davis; Mark O. Riedl (ICCC, 2012)

Creativity support for novice digital filmmaking. - Nicholas M. Davis; Alexander Zook; Brian O'Neill; Brandon Headrick; Mark O. Riedl; Ashton Grosz; Michael Nitsche (CHI, 2013)

AI for game production. - Mark O. Riedl; Alexander Zook (CIG, 2013)

Viewpoints AI: Procedurally Representing and Reasoning about Gestures. - Mikhail Jacob; Alexander Zook; Brian Magerko (DiGRA Conference, 2013)

Automatic Game Design via Mechanic Generation. - Alexander Zook; Mark O. Riedl (AAAI, 2014)

Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. - Kristin Siu; Alexander Zook; Mark O. Riedl (FDG, 2014)

Automatic playtesting for game parameter tuning via active learning. - Alexander Zook; Eric Fruchter; Mark O. Riedl (FDG, 2014)

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. - Antonios Liapis; Michael Cook 001; Adam M. Smith 001; Gillian Smith 001; Alexander Zook; Mei Si; Marc Cavazza; Philippe Pasquier (AI Mag., 2014)

Examining Game World Topology Personalization. - Sauvik Das; Alexander Zook; Mark O. Riedl (CHI, 2015)

AI-based Games: Contrabot and What Did You Do? - Michael Cook 001; Mirjam Eladhari; Adam M. Smith 001; Gillian Smith 001; Tommy Thompson; Julian Togelius; Alexander Zook (FDG, 2015)

AI-based Game Design Patterns. - Mike Treanor; Alexander Zook; Mirjam P. Eladhari; Julian Togelius; Gillian Smith 001; Michael Cook 001; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith 001 (FDG, 2015)

Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. - Alexander Zook; Brent Harrison; Mark O. Riedl (FDG, 2015)

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Tiffany Barnes; Oliver Bown 001; Michael Buro; Michael Cook 001; Arne Eigenfeldt; Héctor Muñoz-Avila; Santiago Ontañón; Philippe Pasquier; Noriko Tomuro; Robert Michael Young; Alexander Zook (AI Mag., 2015)

Temporal Game Challenge Tailoring. - Alexander Zook; Mark O. Riedl (IEEE Trans. Comput. Intell. AI Games, 2015)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

AI and Multiplayer Games. - Alexander Zook (AAAI Workshops, 2017)

Program synthesis as a generative method. - Eric Butler; Kristin Siu; Alexander Zook (FDG, 2017)

A framework for exploring and evaluating mechanics in human computation games. - Kristin Siu; Alexander Zook; Mark O. Riedl (FDG, 2017)

Automated iterative game design. - Alexander Zook (2017)

Monte-Carlo Tree Search for Simulation-based Strategy Analysis. - Alexander Zook; Brent Harrison; Mark O. Riedl (CoRR, 2019)

Learning How Design Choices Impact Gameplay Behavior. - Alexander Zook; Mark O. Riedl (IEEE Trans. Games, 2019)

On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning. - Andrew Cohen; Ervin Teng; Vincent-Pierre Berges; Ruo-Ping Dong; Hunter Henry; Marwan Mattar; Alexander Zook; Sujoy Ganguly (CoRR, 2021)

PeopleSansPeople: A Synthetic Data Generator for Human-Centric Computer Vision. - Salehe Erfanian Ebadi; You-Cyuan Jhang; Alexander Zook; Saurav Dhakad; Adam Crespi; Pete Parisi; Steve Borkman; Jonathan Hogins; Sujoy Ganguly (CoRR, 2021)

Interactive AI Material Generation and Editing in NVIDIA Omniverse. - Hassan Abu Alhaija; James Lucas; Alexander Zook; Michael Babcock; David Tyner; Rajeev Rao; Maria Shugrina (SIGGRAPH Real Time Live!, 2023)

FactorSim: Generative Simulation via Factorized Representation. - Fan-Yun Sun; S. I. Harini; Angela Yi; Yihan Zhou; Alex Zook; Jonathan Tremblay; Logan Cross; Jiajun Wu 001; Nick Haber (NeurIPS, 2024)

GRS: Generating Robotic Simulation Tasks from Real-World Images. - Alex Zook; Fan-Yun Sun; Josef B. Spjut; Valts Blukis; Stan Birchfield; Jonathan Tremblay (CVPR Workshops, 2025)

3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds. - Fan-Yun Sun; Shengguang Wu; Christian Jacobsen; Thomas Yim; Haoming Zou; Alex Zook; Shangru Li; Yu-Hsin Chou; Ethem Can; Xunlei Wu; Clemens Eppner; Valts Blukis; et al. (CoRR, 2025)

Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models. - Alex Zook; Josef B. Spjut; Jonathan Tremblay (CoRR, 2025)