A biased random-key genetic algorithm using dotted board model for solving two-dimensional irregular strip packing problems. - Bonfim Amaro Júnior; Rodrigo Lima da Costa; Plácido Rogério Pinheiro; Luiz Jonatã Pires de Araújo; Alexandr Grichshenko (CEC, 2020)

Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. - Rommel Dias Saraiva; Alexandr Grichshenko; Luiz Jonatã Pires de Araújo; Bonfim Amaro Júnior; Guilherme Nepomuceno de Carvalho (FDG, 2020)

A Survey on the Effects of Working Conditions on Programming Efficiency in an Educational Environment. - Mariia Charikova; Ananga Thapaliya; Susanna Gimaeva; Alexandr Grichshenko; Selina Varouqa; Luiz Jonatã Pires de Araújo; Giancarlo Succi (ICCSA (6), 2020)

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game. - Alexandr Grichshenko; Luiz Jonatã Pires de Araújo; Susanna Gimaeva; Joseph Alexander Brown (ISMSI, 2020)

Map Generation and Balance in the Terra Mystica Board Game Using Particle Swarm and Local Search. - Luiz Jonatã Pires de Araújo; Alexandr Grichshenko; Rodrigo Lankaites Pinheiro; Rommel Dias Saraiva; Susanna Gimaeva (ICSI, 2020)

Machine Learning and value generation in Software Development: a survey. - Barakat J. Akinsanya; Luiz Jonata Pires de Araujo; Mariia Charikova; Susanna Gimaeva; Alexandr Grichshenko; Adil Khan 001; Manuel Mazzara; Ozioma Okonicha N; Daniil Shilintsev (CoRR, 2020)

Snakes AI Competition 2020 and 2021 Report. - Joseph Alexander Brown; Luiz Jonata Pires de Araujo; Alexandr Grichshenko (CoRR, 2021)