Model-Based Design of Computer-Controlled Game Character Behavior. - Jörg Kienzle; Alexandre Denault; Hans Vangheluwe (MoDELS, 2007)

Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit. - Alexandre Denault; Jörg Kienzle (ACM Crossroads, 2007)

Persistence in massively multiplayer online games. - Kaiwen Zhang 001; Bettina Kemme; Alexandre Denault (NETGAMES, 2008)

Mammoth: a massively multiplayer game research framework. - Jörg Kienzle; Clark Verbrugge; Bettina Kemme; Alexandre Denault; Michael Hawker (FDG, 2009)

The perils of using simulations to evaluate Massively Multiplayer Online Game performance. - Alexandre Denault; Jörg Kienzle (SimuTools, 2010)

Triangle-based obstacle-aware load balancing for massively multiplayer games. - Alexandre Denault; César Cañas; Jörg Kienzle; Bettina Kemme (NETGAMES, 2011)

Journey: A Massively Multiplayer Online Game Middleware. - Alexandre Denault; Jörg Kienzle (IEEE Softw., 2011)