PCG-based game design: enabling new play experiences through procedural content generation. - Gillian Smith 001; Elaine Gan; Alexei Othenin-Girard; Jim Whitehead (PCGames@FDG, 2011)

PCG-based game design: creating Endless Web. - Gillian Smith 001; Alexei Othenin-Girard; Jim Whitehead; Noah Wardrip-Fruin (FDG, 2012)

Endless Web. - Gillian Smith 001; Alexei Othenin-Girard; Jim Whitehead; Noah Wardrip-Fruin (AIIDE, 2013)