Visualization Issues in Virtual Environments: from Computer Graphics Techniques to Intentional Visualization. - Alexis Angelidis; Geoffroy Fouquier (WSCG (Short Papers), 2001)

Adaptive implicit modeling using subdivision curves and surfaces as skeletons. - Alexis Angelidis; Marie-Paule Cani (Symposium on Solid Modeling and Applications, 2002)

Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation. - Alexis Angelidis; Pauline Jepp; Marie-Paule Cani (Shape Modeling International, 2002)

Hierarchical pattern mapping. - Cyril Soler; Marie-Paule Cani; Alexis Angelidis (ACM Trans. Graph., 2002)

Implicit modeling using subdivision curves. - Samuel Hornus; Alexis Angelidis; Marie-Paule Cani (Vis. Comput., 2003)

Animated Sweepers: Keyframed Swept Deformations. - Alexis Angelidis; Geoff Wyvill (Computer Graphics International, 2004)

Sweepers: Swept User-Defined Tools for Modeling by Deformation. - Alexis Angelidis; Geoff Wyvill; Marie-Paule Cani (SMI, 2004)

Interactive Shape Modeling. - Marc Alexa; Alexis Angelidis; Marie-Paule Cani; Karan Singh; Denis Zorin (Eurographics (Tutorials), 2005)

Simulation of smoke based on vortex filament primitives. - Alexis Angelidis; Fabrice Neyret (Symposium on Computer Animation, 2005)

A layered model of a virtual human intestine for surgery simulation. - Laure France; Julien Lenoir; Alexis Angelidis; Philippe Meseure; Marie-Paule Cani; François Faure; Christophe Chaillou (Medical Image Anal., 2005)

A controllable, fast and stable basis for vortex based smoke simulation. - Alexis Angelidis; Fabrice Neyret; Karan Singh; Derek Nowrouzezahrai (Symposium on Computer Animation, 2006)

Space deformations and their application to shape modeling. - Alexis Angelidis; Karan Singh (SIGGRAPH Courses, 2006)

Towards virtual clay. - Marie-Paule Cani; Alexis Angelidis (SIGGRAPH Courses, 2006)

Swirling-sweepers: Constant-volume modeling. - Alexis Angelidis; Marie-Paule Cani; Geoff Wyvill; Scott A. King (Graph. Model., 2006)

Sweepers: Swept deformation defined by gesture. - Alexis Angelidis; Geoff Wyvill; Marie-Paule Cani (Graph. Model., 2006)

Kinodynamic skinning using volume-preserving deformations. - Alexis Angelidis; Karan Singh (Symposium on Computer Animation, 2007)

Atmos: a system for building volume shaders. - Ferdi Scheepers; Alexis Angelidis (SIGGRAPH Talks, 2008)

Fur simulation with spring continuum. - Alexis Angelidis; Brendan McCane (Vis. Comput., 2009)

Ocean mission on Cars 2. - Alexis Angelidis; Josh Anon; Gary Bruins; Jon Reisch; Esdras Varagnolo (SIGGRAPH Talks, 2011)

Developing joy for inside out. - Alexis Angelidis; Jake Merrell; Bob Moyer; Angelique Reisch (SIGGRAPH Talks, 2015)

Multi-scale vorticle fluids. - Alexis Angelidis (ACM Trans. Graph., 2017)

Lightyear - Beyond the Infinite. - Nathan Fariss; Michael Nieves; Thomas Jordan; Fran Kalal; Alexis Angelidis; Chia-Chi Hu; Ian Megibben; Chris Wiggum (SIGGRAPH Production Sessions, 2022)

Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2. - Ana G. Lacaze; Ben Porter; Jacob Kuenzel; Te Hu; Masha Ellsworth; Athena Xenakis; Markus Kranzler; Alexis Angelidis (SIGGRAPH Talks, 2024)