Captured Motion Data Processing for Real Time Synthesis of Sign Language. - Alexis Héloir; Sylvie Gibet; Franck Multon; Nicolas Courty (Gesture Workshop, 2005)

Virtual humanoids endowed with expressive communication gestures : the HuGEx project. - Nasser Rezzoug; Philippe Gorce; Alexis Héloir; Sylvie Gibet; Nicolas Courty; Jean-François Kamp; Franck Multon; Catherine Pelachaud (SMC, 2006)

Temporal alignment of communicative gesture sequences. - Alexis Héloir; Nicolas Courty; Sylvie Gibet; Franck Multon (Comput. Animat. Virtual Worlds, 2006)

A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures. - Alexis Héloir; Sylvie Gibet (Gesture Workshop, 2007)

Formalisme de description des gestes de la langue des signes française pour la génération du mouvement de signeurs virtuels. - Sylvie Gibet; Alexis Héloir (Trait. Autom. des Langues, 2007)

Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents. - Alexis Héloir; Michael Kipp; Sylvie Gibet; Nicolas Courty (IVA, 2008)

Agent virtuel signeur - Aide à la communication des personnes sourdes. - Alexis Héloir (2008)

Requirements for a Gesture Specification Language - A Comparison of Two Representation Formalisms. - Alexis Héloir; Michael Kipp (Gesture Workshop, 2009)

EMBR - A Realtime Animation Engine for Interactive Embodied Agents. - Alexis Héloir; Michael Kipp (IVA, 2009)

Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. - Michael Kipp; Alexis Héloir; Marc Schröder 001; Patrick Gebhard (IVA, 2010)

Real-Time Animation of Interactive Agents: Specification and Realization. - Alexis Héloir; Michael Kipp (Appl. Artif. Intell., 2010)

Using Individual Light Rigs to Control the Perception of a Virtual Character's Personality. - Alexis Héloir; Kerstin H. Kipp; Michael Kipp (ACII (1), 2011)

Assessing the deaf user perspective on sign language avatars. - Michael Kipp; Quan Nguyen 001; Alexis Héloir; Silke Matthes (ASSETS, 2011)

Speaker gaze affects utterance comprehension beyond visual attention shifts. - Maria Staudte; Matthew W. Crocker; Alexis Héloir; Michael Kipp (CogSci, 2011)

Sign Language Avatars: Animation and Comprehensibility. - Michael Kipp; Alexis Héloir; Quan Nguyen 001 (IVA, 2011)

Adaptive hand-tracked system for 3D authoring. - Alexis Héloir; Fabrizio Nunnari; Christophe Kolski (IHM, 2014)

Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms. - Fabrizio Nunnari; Alexis Héloir (IVA, 2014)

Description of a self-adaptive architecture for upper-limb rehabilitation. - Alexis Héloir; Fabrizio Nunnari; Sylvain Haudegond; Yoann Lebrun; Christophe Kolski (PervasiveHealth, 2014)

Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation. - Alexis Héloir; Fabrizio Nunnari; Sylvain Haudegond; Clémentine Havrez; Yoann Lebrun; Christophe Kolski (REHAB, 2014)

DeEvA, a Depot of Evolving Avatars. - Fabrizio Nunnari; Alexis Héloir (AmI (Workshops/Posters), 2015)

Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing. - Fabrizio Nunnari; Alexis Héloir (EAI Endorsed Trans. Creative Technol., 2015)

Exploiting Reverse Correlation for the Generation of Virtual Characters from Personality Traits. - Fabrizio Nunnari; Alexis Héloir (EAI Endorsed Trans. Future Intell. Educ. Environ., 2015)

Human-Centred Machine Learning. - Marco Gillies; Rebecca Fiebrink; Atau Tanaka; Jérémie Garcia; Frédéric Bevilacqua; Alexis Héloir; Fabrizio Nunnari; Wendy E. Mackay; Saleema Amershi; Bongshin Lee; Nicolas D'Alessandro; Joëlle Tilmanne; et al. (CHI Extended Abstracts, 2016)

Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction. - Fabrizio Nunnari; Myroslav Bachynskyi; Alexis Héloir (MIG, 2016)

Toward an intuitive sign language animation authoring system for the deaf. - Alexis Héloir; Fabrizio Nunnari (Univers. Access Inf. Soc., 2016)

Generating Virtual Characters from Personality Traits via Reverse Correlation and Linear Programming. - Fabrizio Nunnari; Alexis Héloir (AAMAS, 2017)

Reformulating clancey's generic tasks for bridging both sides of dual reality. - Walid Merrad; Alexis Héloir; Christophe Kolski (IHM, 2017)

Simulating Listener Gaze and Evaluating Its Effect on Human Speakers. - Laura Frädrich; Fabrizio Nunnari; Maria Staudte; Alexis Héloir (IVA, 2017)

Generation of Virtual Characters from Personality Traits. - Fabrizio Nunnari; Alexis Héloir (IVA, 2017)

DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth. - Jameel Malik; Ahmed Elhayek; Fabrizio Nunnari; Kiran Varanasi; Kiarash Tamaddon; Alexis Héloir; Didier Stricker (3DV, 2018)

Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines. - Fabrizio Nunnari; Alexis Héloir (AVR (1), 2018)

(Simulated) listener gaze in real-time spoken interaction. - Laura Frädrich; Fabrizio Nunnari; Maria Staudte; Alexis Héloir (Comput. Animat. Virtual Worlds, 2018)

Ergonomics for the design of multimodal interfaces. - Alexis Héloir; Fabrizio Nunnari; Myroslav Bachynskyi (The Handbook of Multimodal-Multisensor Interfaces, Volume 3 (3), 2019)

Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects. - Walid Merrad; Lydia Habib; Alexis Héloir; Christophe Kolski; Antonio Krüger (ANT/EDI40, 2019)

Yet another low-level agent handler. - Fabrizio Nunnari; Alexis Héloir (Comput. Animat. Virtual Worlds, 2019)

Towards Monitoring Patients with Alzheimer's Disease Activity using Distributed Tangible Tabletops and Dual Reality. - Walid Merrad; Alexis Héloir; Christophe Kolski; Gloria Mark; Antonio Krüger (CBMS, 2020)

RFID-based tangible and touch tabletop for dual reality in crisis management context. - Walid Merrad; Alexis Héloir; Christophe Kolski; Antonio Krüger (J. Multimodal User Interfaces, 2022)

Rating Vs. Paired Comparison for the Judgment of Dominance on First Impressions. - Fabrizio Nunnari; Alexis Héloir (IEEE Trans. Affect. Comput., 2022)