Total Software Process Model Evolution in EPOS (Experience Report). - Minh Ngoc Nguyen 001; Alf Inge Wang; Reidar Conradi (ICSE, 1997)

Improving Cooperation Support in the EPOS CM System. - Alf Inge Wang; Jens-Otto Larsen; Reidar Conradi; Bjørn P. Munch (EWSPT, 1998)

Support for Mobile Software Processes in CAGIS. - Alf Inge Wang (EWSPT, 2000)

Teaching software process improvement through a case study. - Torgeir Dingsøyr; Maria Letizia Jaccheri; Alf Inge Wang (Comput. Appl. Eng. Educ., 2000)

Planning Support to Software Process Evolution. - Reidar Conradi; Minh Ngoc Nguyen 001; Alf Inge Wang; Chunnian Liu (Int. J. Softw. Eng. Knowl. Eng., 2000)

Process Support for Mobile Work across Heterogeneous Systems. - Alf Inge Wang; Chunnian Liu (EWSPT, 2001)

Using a Mobile, Agent-Based Environment to Support Cooperative Software Processes. - Alf Inge Wang (2001)

COTS products characterization. - Marco Torchiano; Letizia Jaccheri; Carl-Fredrik Sørensen; Alf Inge Wang (SEKE, 2002)

A process centred environment for cooperative software engineering. - Alf Inge Wang (SEKE, 2002)

Requirement Indicators for Mobile Work: The MOWAHS Approach. - Heri Ramampiaro; Alf Inge Wang; Carl-Fredrik Sørensen; Hien Nam Le; Mads Nygård (Applied Informatics, 2003)

Experience Paper: Migration of a Web-based System to a Mobile Work Environment. - Carl-Fredrik Sørensen; Alf Inge Wang; Øystein Hoftun (Applied Informatics, 2003)

A Comparison of Two Different Java Technologies to Implement a Mobile Agent System. - Alf Inge Wang; Carl-Fredrik Sørensen (Applied Informatics, 2003)

Introduction. - Reidar Conradi; Alf Inge Wang (ESERNET, 2003)

Appendix - Glossary. - Alf Inge Wang; Reidar Conradi (ESERNET, 2003)

A Three Level Framework for Process Support: The MOWAHS Approach. - Alf Inge Wang; Carl-Fredrik Sørensen; Reidar Conradi (Software Engineering Research and Practice, 2004)

Using Post Mortem Analysis to Evaluate Software Architecture Student Projects. - Alf Inge Wang; Tor Stålhane (CSEE&T, 2005)

Mobile peer-to-peer technology used to promote spontaneous collaboration. - Alf Inge Wang; Carl-Fredrik Sørensen; Thomas Fossum (CTS, 2005)

Support of Smart Work Processes in Context Rich Environments. - Carl-Fredrik Sørensen; Alf Inge Wang; Reidar Conradi (MOBIS, 2005)

Development of Location-Aware Applications - The Nidaros framework. - Alf Inge Wang; Carl-Fredrik Sørensen; Steinar Brede; Hege Servold; Sigurd Gimre (MOBIS, 2005)

Using the MOWAHS Characterisation Framework for Development of Mobile Work Applications. - Alf Inge Wang; Carl-Fredrik Sørensen; Heri Ramampiaro; Hien Nam Le; Reidar Conradi; Mads Nygård (PROFES, 2005)

Issues related to Development of Wireless Peer-to-Peer Games in J2ME. - Alf Inge Wang; Michael Sars Norum; Carl-Henrik Wolf Lund (AICT/ICIW, 2006)

Writing as a Tool for Learning Software Engineering. - Alf Inge Wang; Carl-Fredrik Sørensen (CSEE&T, 2006)

Establishing Maintainability in Systems Integration: Ambiguity, Negotiations, and Infrastructure. - Thomas Østerlie; Alf Inge Wang (ICSM, 2006)

Peer2Schedule - an experimental peer-to-peer application to support present collaboration. - Alf Inge Wang; Peter Nicolai Motzfeldt (CollaborateCom, 2007)

Educational Approach to an Experiment in a Software Architecture Course. - Alf Inge Wang; Erik Arisholm; Letizia Jaccheri (CSEE&T, 2007)

Peer2Me - rapid application framework for mobile peer-to-peer applications. - Alf Inge Wang; Tommy Bjørnsgård; Kim Saxlund (CTS, 2007)

Is bluetooth broadcasting practical and useful? - Alf Inge Wang; Johan Ho (CTS, 2007)

Debugging Integrated Systems: An Ethnographic Study of Debugging Practice. - Thomas Østerlie; Alf Inge Wang (ICSM, 2007)

An Evaluation of a Mobile Game Concept for Lectures. - Alf Inge Wang; Terje Øfsdahl; Ole Kristian Mørch-Storstein (CSEE&T, 2008)

Issues related to mobile multiplayer real-time games over wireless networks. - Alf Inge Wang; Eivind Sorteberg; Martin Jarrett; Anne Marte Hjemås (CTS, 2008)

Mobile Peer-to-Peer Collaborative Framework and Applications. - Alf Inge Wang (Mobile Peer-to-Peer Computing, 2009)

An Evaluation of Using a Game Development Framework in Higher Education. - Bian Wu 001; Alf Inge Wang; Jan-Erik Strøm; Trond Blomholm Kvamme (CSEE&T, 2009)

Unexceptional.net. - Robert Nideffer; Alf Inge Wang (ICE-GIC, 2009)

Post-mortem analysis of student game projects in a software architecture course. - Alf Inge Wang (ICE-GIC, 2009)

XQUEST used in software architecture education. - Bian Wu 001; Alf Inge Wang; Jan-Erik Strøm; Trond Blomholm Kvamme (ICE-GIC, 2009)

Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. - Alf Inge Wang; Martin Jarrett; Eivind Sorteberg (Int. J. Comput. Games Technol., 2009)

An Application of a Game Development Framework in Higher Education. - Alf Inge Wang; Bian Wu 001 (Int. J. Comput. Games Technol., 2009)

Improving the effectiveness of root cause analysis in post mortem analysis: A controlled experiment. - Finn Olav Bjørnson; Alf Inge Wang; Erik Arisholm (Inf. Softw. Technol., 2009)

The effect of task order on the maintainability of object-oriented software. - Alf Inge Wang; Erik Arisholm (Inf. Softw. Technol., 2009)

TeMPS: A Conceptual Framework for Pervasive and Social Games. - Hong Guo 004; Hallvard Trætteberg; Alf Inge Wang; Meng Zhu (DIGITEL, 2010)

Extending Google Android's Application as an Educational Tool. - Bian Wu 001; Alf Inge Wang; Anders Hartvoll Ruud; Wan Zhen Zhang (DIGITEL, 2010)

Survey on attitude towards pervasive games. - Alf Inge Wang; Hong Guo 004; Meng Zhu; Are Sæterbø Akselsen; Kenneth Kristiansen (ICE-GIC, 2010)

Experiences from implementing a face-to-face educational game for iPhone/iPod Touch. - Alf Inge Wang; Bian Wu 001; Sveinung Kval Bakken (ICE-GIC, 2010)

Experiences from implementing an educational MMORPG. - Bian Wu 001; Alf Inge Wang; Yuanyuan Zhang (ICE-GIC, 2010)

Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0. - Bian Wu 001; Alf Inge Wang; Erling Andreas Børresen; Knut Andre Tidemann (CSEDU (2), 2011)

Survey on how Norwegian teenagers play video games. - Alf Inge Wang (IGIC, 2011)

Experiment on social multiplayer multimodal games. - Alf Inge Wang (IGIC, 2011)

Game development frameworks for SE education. - Bian Wu 001; Alf Inge Wang (IGIC, 2011)

A pervasive game to know your city better. - Bian Wu 001; Alf Inge Wang (IGIC, 2011)

An Empirical Study of NetEm Network Emulation Functionalities. - Audrius Jurgelionis; Jukka-Pekka Laulajainen; Matti Hirvonen; Alf Inge Wang (ICCCN, 2011)

Player experience and technical performance prospects for distributed 3D gaming in private and public settings. - Audrius Jurgelionis; Henk Herman Nap; Brian J. Gajadhar; Francesco Bellotti; Alf Inge Wang; Riccardo Berta (Comput. Entertain., 2011)

Using Game Development to Teach Software Architecture. - Alf Inge Wang; Bian Wu 001 (Int. J. Comput. Games Technol., 2011)

Extensive Evaluation of Using a Game Project in a Software Architecture Course. - Alf Inge Wang (ACM Trans. Comput. Educ., 2011)

Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform. - Bian Wu 001; Alf Inge Wang (Int. J. Comput. Games Technol., 2012)

A Guideline for Game Development-Based Learning: A Literature Review. - Bian Wu 001; Alf Inge Wang (Int. J. Comput. Games Technol., 2012)

3rd international workshop on games and software engineering: engineering computer games to enable positive, progressive change (GAS 2013). - Kendra M. L. Cooper; Walt Scacchi; Alf Inge Wang (ICSE, 2013)

From 101 to nnn: a review and a classification of computer game architectures. - Meng Zhu; Alf Inge Wang; Hong Guo 004 (Multim. Syst., 2013)

PerGO: An Ontology towards Model Driven Pervasive Game Development. - Hong Guo 004; Hallvard Trætteberg; Alf Inge Wang; Shang Gao 002 (OTM Workshops, 2014)

Graph of Game Worlds: New Perspectives on Video Game Architectures. - Meng Zhu; Alf Inge Wang; Hong Guo 004; Hallvard Trætteberg (Comput. Entertain., 2014)

A Workflow for Model Driven Game Development. - Hong Guo 004; Hallvard Trætteberg; Alf Inge Wang; Shang Gao 002 (EDOC, 2015)

Lessons from Practicing an Adapted Model Driven Approach in Game Development. - Hong Guo 004; Hallvard Trætteberg; Alf Inge Wang; Shang Gao 002; Maria Letizia Jaccheri (ICEC, 2015)

Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition. - Kristoffer Hagen; Stian Weie; Konstantinos Chorianopoulos; Alf Inge Wang; Letizia Jaccheri (ICEC, 2015)

Game-Based Interactive Campaign Using Motion-Sensing Technology. - Alf Inge Wang; Mari Hansen Asplem; Mia Aasbakken; Letizia Jaccheri (ICEC, 2015)

Software Architectures and the Creative Processes in Game Development. - Alf Inge Wang; Njål Nordmark (ICEC, 2015)

The wear out effect of a game-based student response system. - Alf Inge Wang (Comput. Educ., 2015)

Learning Recycling from Playing a Kinect Game. - José de Jesús Luis González Ibánez; Alf Inge Wang (Int. J. Game Based Learn., 2015)

An Evaluation of Ontology Based Domain Analysis for Model Driven Development. - Hong Guo 004; Shang Gao 002; John Krogstie; Hallvard Trætteberg; Alf Inge Wang (Int. J. Semantic Web Inf. Syst., 2015)

Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. - Meng Zhu; Alf Inge Wang; Hallvard Trætteberg (ACE, 2016)

Gameplay as Exercise. - Kristoffer Hagen; Konstantinos Chorianopoulos; Alf Inge Wang; Letizia Jaccheri; Stian Weie (CHI Extended Abstracts, 2016)

Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. - Alf Inge Wang; Kristoffer Hagen; Torbjørn Høivik; Gaute Meek Olsen (ACE, 2017)

RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. - Meng Zhu; Alf Inge Wang (ACE, 2017)

Teaching children through innovation: experiences from EduApp4Syria and kahoot! - Alf Inge Wang (IDC, 2018)

Ontology-Based Domain Analysis for Model Driven Pervasive Game Development. - Hong Guo 004; Shang Gao 002; Hallvard Trætteberg; Alf Inge Wang; Letizia Jaccheri (Inf., 2018)

Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children. - Rabail Tahir; Alf Inge Wang (HCI (3), 2019)

The effect of using Kahoot! for learning - A literature review. - Alf Inge Wang; Rabail Tahir (Comput. Educ., 2020)

Model-driven Game Development: A Literature Review. - Meng Zhu; Alf Inge Wang (ACM Comput. Surv., 2020)

Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding? - Rabail Tahir; Alf Inge Wang (HCI (24), 2021)

Game-Based Digital Quiz as a Tool for Improving Students' Engagement and Learning in Online Lectures. - Krenare Pireva Nuci; Rabail Tahir; Alf Inge Wang; Ali Shariq Imran (IEEE Access, 2021)

Systematic literature review on health effects of playing Pokémon Go. - Alf Inge Wang (Entertain. Comput., 2021)

Health and social impacts of playing Pokémon Go on various player groups. - Alf Inge Wang; Audun Skjervold (Entertain. Comput., 2021)

Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play. - Louise Petersen Matjeka; Alf Inge Wang (CHI Extended Abstracts, 2022)

Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown. - Louise Petersen Matjeka; Dag Svanæs; Alf Inge Wang (Frontiers Comput. Sci., 2022)

Use of Game Design and Game Elements in Serious Project Management Games. - Alf Inge Wang (GALA, 2024)

Evaluation of Escapade: An Engaging, Collaborative Multi-role Learning Game on History. - Alf Inge Wang; Jakob Endrestad Kielland; Wictor Zhao (GALA, 2024)

Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach. - Rabail Tahir; Alf Inge Wang (Behav. Inf. Technol., 2024)